Added a toast-like "chatter" system to the engine tonight for little in-world conversations that occur in world space. These will be different from actual dialog interactions in that they're "background" noise in a sense. Merchants might yell "Best weapons in town! Come get your weapons!" etc, etc. I plan to implement the Left 4 Dead call & response system with it as well for flavor between characters. You can also stage little dialogs as done below (will likely need to open in large to see it clearly)
I have no idea why the recording does that ghosting effect. It isn't there in-engine. (Well.. it's Discord compression because the .gif doesn't do it either 😐 )