Back to my isometric RPG project. Today I worked on making an event manager and editor, with that data stored on and loaded from disk. The events work on the basis of "quests" each of which is an array of "events" that get triggered based on an a level index which the player has. That index gets advanced as the player advances in the respective quest. Events can be anything from camera events, to teleportation and movement. And the way the code is set up right now allows for easy changes if I want to add more types as the story might need.
At this point all necessary tools to start game design are ready, a world level editor, a dialogue tree editor and an event editor. All in-game, and all store their data to disk and allow for easy testing and change on the go. The in-game protagonist laptop mode is still WOP, more on that later.