I am posting quite a bit in this channel, but I just wanted to show my brand new, basically from scratch OpenGL renderer which took way too long to debug which gives much better lighting and rendering capabilities (like shadows) to my from-scratch physics engine, since I felt like raylib abstracted too much stuff (sorry raysan, no more raylib for me 😢). Also made the helicopter demo nicer with variable propeller speed.

Again, lift is generated only through my from-scratch aerodynamics engine, I don't just add a simple vector to the helicopter velocity.