A little something I am working on, here's its level editor. I've detached the sprites from the tile type, and the tile can fill randomly from a set of selected sprites. Which means I can change or add assets without breaking the map data file.
A little something I am working on, here's its level editor. I've detached the sprites from the tile type, and the tile can fill randomly from a set of selected sprites. Which means I can change or add assets without breaking the map data file.