NOTE: OBS kills frame rate normally fps is much higher.
Added the ability for the game to develop its own tools in imgui outside of the engine/editor.
This is the first trial run of that.
Showing sprite animations created with a sprite animator tool.
Add/Remove frames set time and loop/oneshot.
In this scene/game so far there are animations applied to 3 "batch layers". Asteroid layer has 500 individually animated (120 frames of animation) sprites all with own movement rotation etc...(also note: I screwed up adding the animation frames to the clip for the asteroids and since there are 120 (intentionally extreme test) just left it for now)
There is a mix of scene graph sprites and batch layer sprites.
Also assetview now can view textures on disk.
Not for sure about the work flow here yet but you can quickly make animations and apply them in code.