I've been looking into taking advantage of mipmaps when doing voxel ray tracing in my lighting system to traverse empty spaces faster, but had trouble figuring it out on paper.
So I made this little simplified thing in raylib.
I've been looking into taking advantage of mipmaps when doing voxel ray tracing in my lighting system to traverse empty spaces faster, but had trouble figuring it out on paper.
So I made this little simplified thing in raylib.