Checkered rendering works quite well with the heuristic of "If all 4 neighboring texels are the same, assume this texel is the same. Otherwise do a raytrace". Offers a modest 20-50% performance gain
Checkered rendering works quite well with the heuristic of "If all 4 neighboring texels are the same, assume this texel is the same. Otherwise do a raytrace". Offers a modest 20-50% performance gain