!til #learningjam2024 Moving on to this paper:
https://graphics.pixar.com/library/PhysicallyBasedLighting/paper.pdf
Surprised that raytracing wasn't the norm at Pixar in 2013. Interesting to note that both Disney and Pixar (same company at the time I guess) had to rewrite their rendering/shading pipeline since the legacy one had become overly complex, replacing their shading models with physically based ones because they where better in every aspect both from an artistic and production point of view. Needless to say, this rhymes with the handmade ethos.