!til &junkworks Awwww yeah, we've got client-server-client UDP action happening.
These two clients are running on the same Windows machine, but they're exchanging packets with a server in VA. The server forwards complementary packets to each client (client A gets client B's data, client B gets client A's data).
I can also throw in a third Linux client (A gets B and C data, B gets A and C data, C gets A and B data).
Next step is to hook this up to the renderer I've been working on and let some players run around.