I've been tinkering with a new 3d engine for a Quake/PSX-style FPS game. So far the idea is to make a arena shooter where the world wraps around infinitely. Still not sure if it should be a linear game with hand-crafted campaign, or a roguelite with procedural areas.
As always, this is done in Odin+Sokol from scratch :)
https://fxtwitter.com/jakubtomsu_/status/1794059547146936800