this week I spent some time working on my handmade car model in Blender, for my car game. added detail and fixed the topology and gave the car a more organic flow. Also worked on generating the car's textures with material shaders in Blender then baking them onto a single texture. This allowed to create much finer detail that looked really good in game. Also tried to maintain a low triangle count, this thing sits at around 11.5k triangles. The model also benefits now from included material indices that I can now interpret within the game's renderer and shade car parts accordingly.
The video and colored image are in-game, the last one is from Blender.