Made this audio-reactive gpu raymarched scene. Pretty happy with how I figured out how to properly raymarch the scene by clamping the step to the minimum of the sdf or the step to the next "grid cell". Also removed moire patterns appearing when zoomed out or on the horizon by adding a jitter to the blocks. I still get some artifacts in the shadows when I move the camera too far from the origin. Not entirely sure why that starts to occur. I think I'm going to work on midi controller input next to control the camera more fluidly with faders & knobs and have more input options overall. (YT compression is less than desirable for this recording....)

https://www.youtube.com/watch?v=YxBV-6II-g0