I wrote a compiler for a custom vector-oriented language in odin and then made a little game with it. It's fully software rendered and also generates all music and sfx directly from waves.

It was such a great learning experience, but I think I'm done with this language for now. I wanna go back to serious 3d gamedev. But there are still a lot of vector-programming features I didn't have time to implement and would like to explore in the future.

Both the compiler and the game source is on Github