Got another text editor project to share (I'm sorry I know there's many). I had that urge many programmers seem to have where they get annoyed at their text editor options and decide to make their own cause how hard can it be. It's actually been very fun and I've got pretty far. It's built for my needs, which is gamedev, super large projects and files, so I put a lot of emphasis on speed.

Here's the current state of it:

  • Helix/Kakoune style modal editing (though my work colleagues want a normal style editing version, so we'll see about that, it wouldn't be that hard to support)
  • Syntax highlighting for Jai, C and C++
  • File search
  • Filesystem navigator inspired by Focus
  • Supports both LF and CRLF endings, and can normalize files to either
  • Can support massive files with syntax highlighting (just today I had to look at a 6m line generated C file at work, which loads in about 20 seconds, and is snappy to view and instantaneous to edit)
  • Multibyte UTF8 is not there yet, but in progress, the core rendering supports it but the editor generally not so much.
  • A custom UI system that supports animations, smooth scrolling and that sort of thing
  • Custom font cache and font rendering that looks great in person (video compression has not been kind)

Todo list for near future

  • Finish utf8 support
  • Workspaces and workspace searching
  • Multiple cursors