Our fourth devlog for our game Happenlance is out (finally 😳 ) and it's a thicc boi:

  • Invalidating asset references
  • Sorting oriented bounding boxes
  • Notes on game AI design
  • Physical derivation of the aerodynamical model of a fletched arrow in flight
  • Implementing undo systems in level editors
  • GIF encoding and framebuffer resizing If any of that sounds interesting then check it out 😏 https://www.youtube.com/watch?v=2oKkc9helPE