Our fourth devlog for our game Happenlance is out (finally 😳 ) and it's a thicc boi:
- Invalidating asset references
- Sorting oriented bounding boxes
- Notes on game AI design
- Physical derivation of the aerodynamical model of a fletched arrow in flight
- Implementing undo systems in level editors
- GIF encoding and framebuffer resizing If any of that sounds interesting then check it out 😏 https://www.youtube.com/watch?v=2oKkc9helPE