v 0.2
Removed the illegal move bug, cleaned up the redundant, piece-square table definitions. For alpha-beata pruning enhancements, I'm storing previously eal positions to avoid re-computation, using iterative deepening to search progressively deeper (aspiring window - maybe in later stages).
Added Quiescence search to continue search in tactical position to avoid horizontal affect and added MVV-LVA move ordering for captures. Lol, im just happy that this tiny engine survived more than 20 moves against Stockfish and Leorik.