Some update on my "hot-reload tooling using Odin + Raylib" called Commodino: https://handmade.network/p/729/commodino/blog/p/9069-add_assert_but_thought_for_hot-reloading%252C_single-frame_redo_as_long_as_it_is_not_fixed__commodino_assert#30557
Add assert but thought for hot-reloading, single-frame redo as long as it is not fixed: commodino_assert
On monday, I streamed work on Commodino for about 5 hours. I was able to make a commodino_assert that, on fail, replays the last frame update & draw. That is like having a assert that doesn't crash the game, but instead keeps you in that frame state to fix it in-situ : https://www.twitch.tv/videos/2573133461?t=01h12m59s
On Tuesday, I did not have electricity at my home for most of the day, so couldn't work on it...
On Wednesday, I had some family & chores stuff to deal with.
But I did get to meet someone with similar ambitions, and tomorrow (Thursday) I'll work on getting multi-frame commodino_assert, in some sense: https://discord.com/channels/568138951836172421/1417566310010982490/1420223097880969258
Feel free to join me when I start streaming around 10 EST tomorrow morning: https://www.twitch.tv/duchainer