My goal was to reinvent a program like Inkscape or Adobe Illustrator. These were the ideas I wanted to explore:
- The user can control the "softness" of the edges between neighboring shapes similar to Photoshop's smudge tool, except the "smudge" is a first-class component of the vector data rather than a post-processing effect in raster space.
- No Z order for shapes. Instead, shapes drawn over of other shapes "cut into" the underlying shapes as a boolean difference. I wanted to experiment with this to see if it simplified a specific workflow I had in mind.
The end result is that I ran out of time and didn't finish implementing either idea. Currently, the editor allow only drawing shapes and color selection.
I made this submission as proof that I participated in the jam, but there's nothing interesting to see here until I finish implementing the ideas above. I hope to continue working on the code and finish a complete prototype by the end of this week.
https://github.com/timothy-barnes-2357/line-decker
Here is a short demonstration video. The "horizontal blinds opening" effect is due to software rendering the scene with different threads working on groups of scanlines.