This is a 3D voxel generator I've been working on. It's a custom denoising model trained on Minecraft blocks. The runtime is Direct3D 11 and NVIDIA's TensorRT.
This is a 3D voxel generator I've been working on. It's a custom denoising model trained on Minecraft blocks. The runtime is Direct3D 11 and NVIDIA's TensorRT.
This is my first attempt at blending between implicit vector shapes. The interface between green and red has one soft edge and two hard edges.