Now registrations have opened up, there are probably going to be a lot of new faces such as myself, so it might be good to get a welcome thread going, Introduce yourself and maybe mention your history and what you do.
For myself, I'm an illustrator and game artist that started programming one day. I'm still pretty terrible at it, with all my projects so far being based in lua, using either Love2d or Moai. But I am really sick of badly written software and this group of people seem to be the only sane group calling out bullshit where they see it, there is a lot for me to learn here. I'm currently halfway through the current videos of handmade quake, which has been awesome so far.
I am a game designer who recently got interested in coding in a handmade the way from watching Handmade Hero. I'm still pretty bad at coding, but I am excited to learn. I am working on a project to make a fighting game handmade. I am also working a project to be able to work the mouse and code with an Xbox One controller. I might make a forum post for each of these projects so I can talk to others about these projects. It would be great if I could get some more experienced programmers to help, but I am still having fun doing this on my own. Anyway, I hope we get along.
I'm Jagnat (pronounced jognot) and I'm a really, really, really shitty programmer. I'm amazed every day when I wake up that I've been programming for as long as I have and still suck so much.
I'm excited to learn from all the awesome people here and maybe be inspired to commit to one of my projects enough to finish something someday.
Nickname's Rivten. I'm 24, I've been programming in a shitty way for a long time, and now in a less shity way since I discovered Handmade Hero a year ago.
I live in France where I work as a Gameplay Programmer in a video game company, but in my spare time, I work on a small mesh viewer to learn more about GPU, OpenGL, shaders and other fun stuff !
CS Student who started doing some programming 12 years ago now. I burned myself at some point along the way and have came back to it after realizing what I moved towards was terrible and I actually enjoy this. Frustrated by classes where I don't learn much and work on things of little consequence, but feel as though I need to learn more to really start working on anything worthwhile without heavy reliance on existing (bloated, over-complicated) frameworks and such.
I just discovered handmade hero last week, following those streams and also working to dedicate myself to just making something and learning while doing it. I'll probably make total crap, but then I can learn some more and make it less crap.
Anyways, I think this is a cool project, I like following the stuff and finding a place where I can actually learn something from people who are passionate about it.
General frustration: most things to learn from out there are either overly basic, or absurdly over my head and frustrating. Getting bogged down in that is how I burned out the first time. This time, try and learn by doing.
Another student here, working in game development section and enjoying any progress. With a group of people, we are working on game remake (Mafia: The City of LH) which is actually a great source of new experience for me. In a free time, I'm improving my crappy modeling skills (I mostly focus on rendering part). I enjoy playing older games and trying out new experiments. Without PC, I love nature and camping with friends. It makes me relieve from tasks I'm constantly thinking about. Well that's me!
Hi I'm Lares and currently studying Computer Science. Have been following Handmade Hero from the start, although I'm rarely watching it live. Have mostly been programming game prototypes so far in my free time, as that was why I wanted to learn programming in the first place.
Hey all! Seems like a cool community. Seattle-based code/art freelance burnout here. Pro free education, feminist ally, UX/workflow fetishist, performance and customization lover.
I started writing a GPU-based painting and image editing application a few years ago, hoping to fill the UX gaps in my heart after a decade of cludgy game texturing in Photoshop. Thus, I'm both heartened and intimidated by Papaya. I hope to use its source code as reference for resuscitating my tool, which has been long defunct due to a lack of time, energy, and confidence in my ability to actually make a thing.
At other times I dabble in making small WebGL games about life, politics, and mental health, but never finish any of those either.
With a little effort, I nonetheless hope to contribute to the online code community soon.
"Artistic" but not an artist, I am shitty at programming and I like languages, whether they are natural of programming languages.
Being a counterculture adopter to the nth degree, I enjoy Casey's rants against mainstream programming practices.
I also abhor ambiguity. I really do. Ambiguity might either be politically correct deceit or plain silliness.
Worked as a tourist assistant, technical support specialist and English teacher.