FBX File Loading

Had a slight digression today while working on some 3D stuff and took a look at the FBX file format. I had been using OBJ just for basic stuff but decided it was time to look at formats that can support more than what OBJ can do. I took a look at the file format and decided it was easy enough to get done pretty quickly and wrote this. I am thinking about polishing it up into a stb-style library, until then I figured I would share what I have done so far. Feel free to speak up if you have a code suggestion or whatever.

https://github.com/mojobojo/FBXLoader
Decided to upload my obj loader as well. This one is already in an stb style.
https://github.com/mojobojo/OBJLoader
I'd prefer iqm to obj. For one it's in binary, second it doesn't require nearly as much processing even disregarding that; you can basically dump the data straight into a VBO without having to mess with reordering and deduplicating the texture/normal data.



http://sauerbraten.org/iqm/
ratchetfreak
I'd prefer iqm to obj. For one it's in binary, second it doesn't require nearly as much processing even disregarding that; you can basically dump the data straight into a VBO without having to mess with reordering and deduplicating the texture/normal data.



http://sauerbraten.org/iqm/


Interesting, will have to have a play around with that.