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Recent Forum Threads

Forum Code
Post date June 11, 2018, 11:11 a.m.


A few days ago Casey described his ideal graphics api as follows: minimal number of calls, this…
Forum Site Feedback
Post date March 27, 2017, 8:04 p.m.


When I put in mesh.id in the code block it got replaced by some kind of uuid 1 mesh_data d = …
Forum Code
Post date March 27, 2017, 10:42 a.m.


In the beginning there was glVertex. The model was simple; for every vertex the client called a f…
Forum 4coder
Post date March 18, 2017, 1:52 p.m.


After seeing Jon's rant on keyboard handling and the article he linked, I thought I'd look into d…
Forum Code
Post date March 14, 2017, 1:05 p.m.


An alternative to using bindless textures for getting a different texture per quad is using a tex…

Recent Forum Replies

Forum Code
Post date Dec. 1, 2018, 8:04 p.m.

to help with picking and choosing you topic all episodes are annotated and you can search the ann…
Forum Odin
Post date Nov. 30, 2018, 9:29 p.m.

it's currently built on a LLVM backend and debug info is added to llvm. This means that there sh…
Forum handmade.network
Post date Nov. 26, 2018, 11:48 a.m.

The way graphics apis have evolved since the 90's also tells a lot. It used to be a lot of separ…
Forum handmade.network
Post date Nov. 25, 2018, 7:52 p.m.

If a library solves your problem, go ahead and use it. Libraries tend to be more robust than you…
Forum 4coder
Post date Nov. 23, 2018, 9:34 a.m.

When doing macros it would be nice if 4coder could spit out code that you can use to implement an…