Recent Forum Threads

Forum Site Feedback
Post date March 27, 2017, 8:04 p.m.

Formatting derped up

When I put in in the code block it got replaced by some kind of uuid 1 mesh_data d = …
Forum Code
Post date March 27, 2017, 10:42 a.m.

The history of opengl vertex data

In the beginning there was glVertex. The model was simple; for every vertex the client called a f…
Forum 4coder
Post date March 18, 2017, 1:52 p.m.

Possibly handling keyboards a bit better

After seeing Jon's rant on keyboard handling and the article he linked, I thought I'd look into d…
Forum Code
Post date March 14, 2017, 1:05 p.m.

Texture per quad without bindless.

An alternative to using bindless textures for getting a different texture per quad is using a tex…
Forum Site Feedback
Post date Feb. 24, 2017, 10:49 a.m.

bug with the new posts highlight;

I composed and posted a reply to Throw more hardware at it but didn't check the thread until afte…

Recent Forum Replies

Post date May 25, 2017, 9:13 a.m.

About HandmadeCon 2016 videos

Todd: On the topic, does anyone know about HandmadeCon 2017? It's going to be skipped in favor o…
Forum Code
Post date May 22, 2017, 6:19 p.m.

Handmade GUI?

msmshazan: It is odd to reply to an old thread but why not. I was wondering is there any referenc…
Post date May 18, 2017, 8:59 a.m.

Performance penality of calling a function through function pointer

that change from 216 to 96 cycles may seem significant may seem significant but it's only part of…
Post date May 15, 2017, 5:42 p.m.

About ransomware and malware

They are normal executables with the same file accesses as any other. The tricky part is getting …
Post date May 14, 2017, 7:58 a.m.

Help with framerate independent updates/movement

Another thing to keep in mind is that if your dt becomes small enough then then the per-frame upd…