Recent Forum Threads

Forum Site Feedback
Post date March 27, 2017, 8:04 p.m.

Formatting derped up

When I put in in the code block it got replaced by some kind of uuid 1 mesh_data d = …
Forum Code
Post date March 27, 2017, 10:42 a.m.

The history of opengl vertex data

In the beginning there was glVertex. The model was simple; for every vertex the client called a f…
Forum 4coder
Post date March 18, 2017, 1:52 p.m.

Possibly handling keyboards a bit better

After seeing Jon's rant on keyboard handling and the article he linked, I thought I'd look into d…
Forum Code
Post date March 14, 2017, 1:05 p.m.

Texture per quad without bindless.

An alternative to using bindless textures for getting a different texture per quad is using a tex…
Forum Site Feedback
Post date Feb. 24, 2017, 10:49 a.m.

bug with the new posts highlight;

I composed and posted a reply to Throw more hardware at it but didn't check the thread until afte…

Recent Forum Replies

Forum Site Feedback
Post date July 15, 2017, 3:04 p.m.

[Feature] Turning Certain Posts into Lessons

I wouldn't mind if my history of opengl vertex data post ended up in there. It's half the reason…
Post date July 14, 2017, 9:25 p.m.

How do you think about types?

Part of what make type systems hard to design is putting the line between convenience and safety.…
Post date July 11, 2017, 10:19 p.m.

Discuss .NET Native

mmozeiko: There is absolutely no reason why JITs couldn't do the same things. Exactly, the only …
Post date July 9, 2017, 11:12 p.m.

Application rendering

One way of looking at deciding when and what to redraw is as a cache invalidation problem. What'…
Forum Code
Post date July 5, 2017, 10:46 a.m.

Model View Control

MVC and all the related MV* patterns IME boil down to the same thing: A model with the data you …