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Recent Forum Threads

Forum Code
Post date June 11, 2018, 11:11 a.m.

A few days ago Casey described his ideal graphics api as follows: minimal number of calls, this…
Forum Site Feedback
Post date March 27, 2017, 8:04 p.m.

When I put in mesh.id in the code block it got replaced by some kind of uuid 1 mesh_data d = …
Forum Code
Post date March 27, 2017, 10:42 a.m.

In the beginning there was glVertex. The model was simple; for every vertex the client called a f…
Forum 4coder
Post date March 18, 2017, 1:52 p.m.

After seeing Jon's rant on keyboard handling and the article he linked, I thought I'd look into d…
Forum Code
Post date March 14, 2017, 1:05 p.m.

An alternative to using bindless textures for getting a different texture per quad is using a tex…

Recent Forum Replies

Forum 4coder
Post date Feb. 3, 2019, 11:40 p.m.

albatrosI already bought 4coder, I'm waiting for two features to be included, or made possible to…
Forum Career Advice
Post date Jan. 28, 2019, 2:48 p.m.

1. it's the w value in clipspace, which is cameraspace transformed with the projection matrix. 2…
Forum Site Feedback
Post date Jan. 6, 2019, 4:49 p.m.

or default by adding the language tag. It's a bit more in your face that way.
Forum handmade.network
Post date Jan. 5, 2019, 9:12 p.m.

For the parser itself having a dynamic layer isn't the worst idea. however you will end up mappi…
Forum Code
Post date Dec. 26, 2018, 2:54 a.m.

NelsonMandellaWhy is math any different from other stuff that can be computed in a programming la…