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Recent Forum Threads

Forum Code
Post date June 11, 2018, 11:11 a.m.


A few days ago Casey described his ideal graphics api as follows: minimal number of calls, this…
Forum Site Feedback
Post date March 27, 2017, 8:04 p.m.


When I put in mesh.id in the code block it got replaced by some kind of uuid 1 mesh_data d = …
Forum Code
Post date March 27, 2017, 10:42 a.m.


In the beginning there was glVertex. The model was simple; for every vertex the client called a f…
Forum 4coder
Post date March 18, 2017, 1:52 p.m.


After seeing Jon's rant on keyboard handling and the article he linked, I thought I'd look into d…
Forum Code
Post date March 14, 2017, 1:05 p.m.


An alternative to using bindless textures for getting a different texture per quad is using a tex…

Recent Forum Replies

Forum Game
Post date Aug. 16, 2019, 12:43 p.m.

BenjipederatchetfreakThe problem is that "complete control over the hardware for programs" is in …
Forum Game
Post date Aug. 16, 2019, 10:54 a.m.

The problem is that "complete control over the hardware for programs" is in direct opposition to …
Forum Code
Post date Aug. 9, 2019, 10:20 a.m.

Give each worker thread its own Arena for that temp storage. And when creating the job allocate…
Forum Code
Post date Aug. 9, 2019, 8:23 a.m.

Is there anything stopping you from storing the "raw" loaded size along side the asset descriptio…
Forum handmade.network
Post date Aug. 5, 2019, 12:07 p.m.

honestly whatever other scripting language could have come out of that scripting project at the s…