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Recent Forum Threads

Forum Code
Post date June 11, 2018, 11:11 a.m.


A few days ago Casey described his ideal graphics api as follows: minimal number of calls, this…
Forum Site Feedback
Post date March 27, 2017, 8:04 p.m.


When I put in mesh.id in the code block it got replaced by some kind of uuid 1 mesh_data d = …
Forum Code
Post date March 27, 2017, 10:42 a.m.


In the beginning there was glVertex. The model was simple; for every vertex the client called a f…
Forum 4coder
Post date March 18, 2017, 1:52 p.m.


After seeing Jon's rant on keyboard handling and the article he linked, I thought I'd look into d…
Forum Code
Post date March 14, 2017, 1:05 p.m.


An alternative to using bindless textures for getting a different texture per quad is using a tex…

Recent Forum Replies

Forum Code
Post date Aug. 4, 2018, 4:29 p.m.

we now have a wiki, that may be a place for some of this (and add some extra info where needed)
Forum Site Feedback
Post date July 24, 2018, 2:31 a.m.

mrmixer Sorry to interrupt but what does TLC mean ? tender love and care
Forum handmade.network
Post date July 23, 2018, 6:11 p.m.

khofez Thank you very much! I already knew about the two new operators but I did not know exactl…
Forum handmade.network
Post date July 23, 2018, 5:39 p.m.

Given that this is a trivially destructible type just freeing is enough. However if there is a …
Forum handmade.network
Post date July 18, 2018, 3:41 p.m.

you'll need sparse textures for that.