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Recent Forum Threads

Forum Code
Post date June 11, 2018, 11:11 a.m.


A few days ago Casey described his ideal graphics api as follows: minimal number of calls, this…
Forum Site Feedback
Post date March 27, 2017, 8:04 p.m.


When I put in mesh.id in the code block it got replaced by some kind of uuid 1 mesh_data d = …
Forum Code
Post date March 27, 2017, 10:42 a.m.


In the beginning there was glVertex. The model was simple; for every vertex the client called a f…
Forum 4coder
Post date March 18, 2017, 1:52 p.m.


After seeing Jon's rant on keyboard handling and the article he linked, I thought I'd look into d…
Forum Code
Post date March 14, 2017, 1:05 p.m.


An alternative to using bindless textures for getting a different texture per quad is using a tex…

Recent Forum Replies

Forum Final Platform Layer
Post date Oct. 16, 2018, 12:36 p.m.

If you support reading individual ints there better be a buffer backing it so you aren't readin…
Forum Final Platform Layer
Post date Oct. 15, 2018, 11:22 a.m.

The network events notification must be able to integrate seamlessly into the gui event notificat…
Forum 4coder
Post date Oct. 11, 2018, 2:36 p.m.

Launch 4coder from a terminal that ran vcvarsall.bat x64 or have the build script run vcvarsall.…
Forum 4coder
Post date Sept. 27, 2018, 4:43 p.m.

Though you are going to want a way to stop the ticks (and stop a not yet triggered timeout) This…
Forum 4coder
Post date Sept. 27, 2018, 12:36 p.m.

When talking about timeouts one common operation comes to mind: delayed autosave You don't want …