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Recent Forum Threads

Forum Code
Post date June 11, 2018, 11:11 a.m.


A few days ago Casey described his ideal graphics api as follows: minimal number of calls, this…
Forum Site Feedback
Post date March 27, 2017, 8:04 p.m.


When I put in mesh.id in the code block it got replaced by some kind of uuid 1 mesh_data d = …
Forum Code
Post date March 27, 2017, 10:42 a.m.


In the beginning there was glVertex. The model was simple; for every vertex the client called a f…
Forum 4coder
Post date March 18, 2017, 1:52 p.m.


After seeing Jon's rant on keyboard handling and the article he linked, I thought I'd look into d…
Forum Code
Post date March 14, 2017, 1:05 p.m.


An alternative to using bindless textures for getting a different texture per quad is using a tex…

Recent Forum Replies

Forum Code
Post date June 19, 2018, 7:39 p.m.

bewwys I know many peoples who tells me don't deal with cast… I don' understand why. Maybe they …
Forum Work-in-Progress
Post date June 19, 2018, 5:55 p.m.

I'd limit when you can save, that helps with both issues The big issue then is paused scripts th…
Forum Work-in-Progress
Post date June 19, 2018, 10:43 a.m.

When you go to implement math and other expressions do some research on register based and stack …
Forum Bitwise
Post date June 15, 2018, 12:10 p.m.

dannas After reading this reply I found Simon Sathams article Coroutines in C that uses the sta…
Forum Bitwise
Post date June 14, 2018, 10:23 p.m.

If you don't have compiler or language support for coroutines you end up needing to implement a s…