Recent Forum Threads

Forum Site Feedback
Post date March 27, 2017, 8:04 p.m.

Formatting derped up


When I put in mesh.id in the code block it got replaced by some kind of uuid 1 mesh_data d = …
Forum Code
Post date March 27, 2017, 10:42 a.m.

The history of opengl vertex data


In the beginning there was glVertex. The model was simple; for every vertex the client called a f…
Forum 4coder
Post date March 18, 2017, 1:52 p.m.

Possibly handling keyboards a bit better


After seeing Jon's rant on keyboard handling and the article he linked, I thought I'd look into d…
Forum Code
Post date March 14, 2017, 1:05 p.m.

Texture per quad without bindless.


An alternative to using bindless textures for getting a different texture per quad is using a tex…
Forum Site Feedback
Post date Feb. 24, 2017, 10:49 a.m.

bug with the new posts highlight;


I composed and posted a reply to Throw more hardware at it but didn't check the thread until afte…

Recent Forum Replies

Forum raylib
Post date Nov. 29, 2017, 9:47 a.m.

raylib 1.8 released!

keep in mind that if the branch from which you made the pull request is updated then the pull req…
Forum Code
Post date Nov. 27, 2017, 12:49 p.m.

Incomplete Types.

pragmatic_hero ratchetfreak you can stream the output of the preprocessor into the C compiler an…
Forum Code
Post date Nov. 24, 2017, 9:30 a.m.

Incomplete Types.

pragmatic_hero Forward declarations and the ordering is necessary to be able to build a single-pa…
Forum Work-in-Progress
Post date Nov. 18, 2017, 12:44 p.m.

MATHC - Pure C math library for 2D and 3D programming

one more comment, the reason most slerp implementations use 0.95 as the cutoff for switching to n…
Forum Work-in-Progress
Post date Nov. 18, 2017, 11:43 a.m.

MATHC - Pure C math library for 2D and 3D programming

A few comments about the quaternion part: The null quaternion is 0,0,0,1 instead of all 0. There…