Recent Forum Threads

Forum Site Feedback
Post date March 27, 2017, 8:04 p.m.

Formatting derped up


When I put in mesh.id in the code block it got replaced by some kind of uuid 1 mesh_data d = …
Forum Code
Post date March 27, 2017, 10:42 a.m.

The history of opengl vertex data


In the beginning there was glVertex. The model was simple; for every vertex the client called a f…
Forum 4coder
Post date March 18, 2017, 1:52 p.m.

Possibly handling keyboards a bit better


After seeing Jon's rant on keyboard handling and the article he linked, I thought I'd look into d…
Forum Code
Post date March 14, 2017, 1:05 p.m.

Texture per quad without bindless.


An alternative to using bindless textures for getting a different texture per quad is using a tex…
Forum Site Feedback
Post date Feb. 24, 2017, 10:49 a.m.

bug with the new posts highlight;


I composed and posted a reply to Throw more hardware at it but didn't check the thread until afte…

Recent Forum Replies

Forum Site Feedback
Post date July 15, 2017, 3:04 p.m.

[Feature] Turning Certain Posts into Lessons

I wouldn't mind if my history of opengl vertex data post ended up in there. It's half the reason…
Forum handmade.network
Post date July 14, 2017, 9:25 p.m.

How do you think about types?

Part of what make type systems hard to design is putting the line between convenience and safety.…
Forum handmade.network
Post date July 11, 2017, 10:19 p.m.

Discuss .NET Native

mmozeiko: There is absolutely no reason why JITs couldn't do the same things. Exactly, the only …
Forum handmade.network
Post date July 9, 2017, 11:12 p.m.

Application rendering

One way of looking at deciding when and what to redraw is as a cache invalidation problem. What'…
Forum Code
Post date July 5, 2017, 10:46 a.m.

Model View Control

MVC and all the related MV* patterns IME boil down to the same thing: A model with the data you …