Recent Forum Threads

Forum Site Feedback
Post date March 27, 2017, 8:04 p.m.

Formatting derped up


When I put in mesh.id in the code block it got replaced by some kind of uuid 1 mesh_data d = …
Forum Code
Post date March 27, 2017, 10:42 a.m.

The history of opengl vertex data


In the beginning there was glVertex. The model was simple; for every vertex the client called a f…
Forum 4coder
Post date March 18, 2017, 1:52 p.m.

Possibly handling keyboards a bit better


After seeing Jon's rant on keyboard handling and the article he linked, I thought I'd look into d…
Forum Code
Post date March 14, 2017, 1:05 p.m.

Texture per quad without bindless.


An alternative to using bindless textures for getting a different texture per quad is using a tex…
Forum Site Feedback
Post date Feb. 24, 2017, 10:49 a.m.

bug with the new posts highlight;


I composed and posted a reply to Throw more hardware at it but didn't check the thread until afte…

Recent Forum Replies

Forum handmade.network
Post date Aug. 23, 2017, 3:52 p.m.

Handmade Con 2017...

it was never a plan, instead the next hmcon is planned to be in spring 2018
Forum Code
Post date Aug. 23, 2017, 11:15 a.m.

Preallocted memory and dynamic arrays

when uploading to opengl/directX/... you can allocate a buffer and map that into memory. Then yo…
Forum handmade.network
Post date Aug. 20, 2017, 8:01 a.m.

Hot-swappable programming environment

For hotswapping you can use a indirection table. With dlls each call external to the dll jumps t…
Forum handmade.network
Post date Aug. 17, 2017, 9:25 p.m.

Reply to polymorphism in "Handmade Hero Chat 014 - CRTP and Library Design"

krux02 this code is just an edited version of the code casey showed in the stream and it is suppo…
Forum handmade.network
Post date Aug. 15, 2017, 6:22 p.m.

Reply to polymorphism in "Handmade Hero Chat 014 - CRTP and Library Design"

Except the entire point of crtp is to avoid having any virtual functions in the first place. I …