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Recent Forum Threads

Forum Site Feedback
Post date Oct. 17, 2019, 10:35 a.m.


As per title, there is no difference between posts I have already read and posts I haven't yet re…
Forum Code
Post date June 11, 2018, 11:11 a.m.


A few days ago Casey described his ideal graphics api as follows: minimal number of calls, this…
Forum Site Feedback
Post date March 27, 2017, 8:04 p.m.


When I put in mesh.id in the code block it got replaced by some kind of uuid 1 mesh_data d = …
Forum Code
Post date March 27, 2017, 10:42 a.m.


In the beginning there was glVertex. The model was simple; for every vertex the client called a f…
Forum 4coder
Post date March 18, 2017, 1:52 p.m.


After seeing Jon's rant on keyboard handling and the article he linked, I thought I'd look into d…

Recent Forum Replies

Forum Handmade Hero
Post date May 13, 2020, 11:01 a.m.

though that can be as simple as a class per interface where each function is a native function wi…
Forum Code
Post date March 15, 2020, 4:49 p.m.

first translate the object such that the rotation point is at the (0, 0) then do the rotation t…
Forum handmade.network
Post date March 4, 2020, 10:29 a.m.

it might also be worth going through some of the old forum threads to find resources, for example…
Forum handmade.network
Post date Feb. 27, 2020, 12:57 p.m.

with an atomic variable you can do 1 2 3if(atomic_decrement(&countTask)==0){//that is new val…
Forum Code
Post date Feb. 25, 2020, 3:30 p.m.

albatrosmmozeiko on Linux/macOS it is open syscall. That will give you more control, for example,…