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Post date March 27, 2017, 8:04 p.m.


When I put in mesh.id in the code block it got replaced by some kind of uuid 1 mesh_data d = …
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Post date March 27, 2017, 10:42 a.m.


In the beginning there was glVertex. The model was simple; for every vertex the client called a f…
Forum 4coder
Post date March 18, 2017, 1:52 p.m.


After seeing Jon's rant on keyboard handling and the article he linked, I thought I'd look into d…
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Post date March 14, 2017, 1:05 p.m.


An alternative to using bindless textures for getting a different texture per quad is using a tex…
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Post date Feb. 24, 2017, 10:49 a.m.


I composed and posted a reply to Throw more hardware at it but didn't check the thread until afte…

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Post date Feb. 8, 2018, 9:25 a.m.

you shouldn't have to increment a float per timer at all. Instead use uint64 as a current time f…
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Post date Feb. 7, 2018, 9:52 p.m.

he uses 2 examples of math in graphics (matrix transforms and normal mapping) to show that black …
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Post date Feb. 7, 2018, 6:50 p.m.

laments that a good talk he gave wasn't recorded then doesn't upload retry to youtube...
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Post date Feb. 2, 2018, 11:21 p.m.

Memory mapping a file means that from the point of view of the program a region of memory contain…
Forum handmade.network
Post date Jan. 24, 2018, 11:52 a.m.

Simple use of templates like you would have with std::array barely affect compile times in any me…