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ratchetfreak
Member since
Jan 11, 2016
Recent Activity
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Address Sanitizer and warnings question
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May 30, 2024
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Questions about GPU multi-tasking
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May 28, 2024
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Undefined behavior in C/C++
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February 23, 2024
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OpenGL - making light spots
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November 6, 2023
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Best way to generate lerp function?
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September 7, 2023
C3
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Language design bullshitters
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June 5, 2023
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I asked Chat GPT to play a sine wave using directsound... it hung
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January 3, 2023
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Was sine implemented from scratch in some episode?
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November 29, 2022
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Confusion Regarding Network Byte Order
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October 5, 2022
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Game
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Day81: The random generation of X and Y coordinates is a little bit wrong.
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September 16, 2022
C3
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Blog
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The case against a C alternative
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August 8, 2022
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Transpiling one portable language to Bash and Batch?
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—
July 29, 2022
Swedish Cubes for Unity
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Blog
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How Media Molecule Does Serialization
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June 1, 2022
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Code
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Neither affine nor perspective texturing of a trapezoid!
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—
May 6, 2022
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Game
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Day33: The analysis of 32bit values for storing the world is flying over my head
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—
April 4, 2022
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Question about changing game settings/options
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—
March 10, 2022
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Code
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HMH metalanguage params
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February 24, 2022
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Code
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A case for Vulkan
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—
January 11, 2022
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Code
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How to do metaprogramming without changing the source files?
ratchetfreak
—
November 22, 2021
Forums
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Q: What is the workflow from creating the mesh of an object in a 3d tool to the appropriate application of scaling and translation to place it in a world view inside a game?
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September 10, 2021
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[REQUEST] Having full date in addition of x time ago
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September 6, 2021
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Code
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Virtual function's disadvantage and real-life examples
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August 27, 2021
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Code
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Virtual function's disadvantage and real-life examples
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—
August 27, 2021
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Work-in-Progress
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Introducing my wip game, seeking testers / feedback
ratchetfreak
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August 26, 2021
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Code
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NULL Define in c & c++ differs?!
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August 16, 2021
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Game
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Discussion about OS and game relationship
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July 22, 2021
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Code
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Reason for not checking null after memory allocations?
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July 16, 2021
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Game
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Why do we use homogenious coordinates?
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July 13, 2021
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Game
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Why do we use homogenious coordinates?
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—
July 12, 2021
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Code
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Virtual function's disadvantage and real-life examples
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—
July 5, 2021
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Code
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Why don't use discriminated union rather than Sparse System for entity system?
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June 16, 2021
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Career Advice
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Difference Between Professional Embedded Software and Arduino/Raspberry PI Projects
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June 16, 2021
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Code
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How to allocate / "Push" dynamically
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May 28, 2021
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Why is Letting the OS Clean Up Resources Faster?
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May 6, 2021
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How do you stay safe on the internet?
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April 9, 2021
Forums
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Is Immutability by Default Actually that Good?
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—
February 23, 2021
Forums
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How do you guys handle critical errors?
ratchetfreak
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February 8, 2021
Forums
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Quaestion about the importance of Vulkan resource cleanup.
ratchetfreak
—
November 26, 2020
Forums
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Game
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Ep 190: Why do we use a global debug state?
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—
November 3, 2020
Forums
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Algorithm visualisation and stepping.
ratchetfreak
—
October 19, 2020
Forums
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Algorithm visualisation and stepping.
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—
October 16, 2020
Nirion
»
Blog
Blog comment:
Update #6
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—
October 1, 2020
Forums
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Entity system techniques
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—
July 27, 2020
Forums
»
Code
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Building Java-free code for Android in C
ratchetfreak
—
May 13, 2020
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Code
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Change rotation origin
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March 15, 2020
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Site Feedback
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Library feedback thread
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March 4, 2020
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How to wait for threads to finish without a busy loop ?
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February 27, 2020
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Code
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Questions about file handling
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February 25, 2020
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Code
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Would a software renderer be sufficient for applications?
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—
January 10, 2020
Forums
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Code
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Would a software renderer be sufficient for applications?
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—
January 10, 2020
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Code
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Language server protocol
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November 12, 2019
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Site Feedback
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New theme feedback
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October 17, 2019
Forums
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Site Feedback
New forum thread:
Feeds page, read and unread posts are indistinguishable
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—
October 17, 2019
Forums
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malloc a struct is UB in C++?
ratchetfreak
—
October 9, 2019
Forums
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malloc a struct is UB in C++?
ratchetfreak
—
October 9, 2019
Forums
»
Work-in-Progress
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Project looking for a home
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—
September 27, 2019
Forums
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Code
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When are data structures with bad locality worth it?
ratchetfreak
—
September 25, 2019
Forums
»
Code
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When are data structures with bad locality worth it?
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—
September 16, 2019
Forums
»
Code
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Looking for KISS FFT usage example!
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—
September 12, 2019
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»
HandmadeCon
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Suggestions for possible languages to switch to (from c++)
ratchetfreak
—
August 28, 2019
Forums
»
Code
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How to deal with copying without copy constructors?
ratchetfreak
—
August 25, 2019
Forums
»
Code
Forum reply:
How to deal with copying without copy constructors?
ratchetfreak
—
August 24, 2019
Forums
»
Code
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How to deal with copying without copy constructors?
ratchetfreak
—
August 24, 2019
Forums
»
Game
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The Twenty Thousand Line Movement?
ratchetfreak
—
August 16, 2019
Forums
»
Game
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The Twenty Thousand Line Movement?
ratchetfreak
—
August 16, 2019
Forums
»
Code
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Asset System - Loading files in general (unknown allocation size)
ratchetfreak
—
August 9, 2019
Forums
»
Code
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Asset System - Loading files in general (unknown allocation size)
ratchetfreak
—
August 9, 2019
Forums
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Still dumbfounded by bad software - Microsoft Edge
ratchetfreak
—
August 5, 2019
Forums
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Problem copying std::function
ratchetfreak
—
July 26, 2019
Forums
»
Code
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Ocaml Garbage Collector
ratchetfreak
—
July 26, 2019
Forums
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Problem copying std::function
ratchetfreak
—
July 26, 2019
Forums
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Problem copying std::function
ratchetfreak
—
July 25, 2019
Forums
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Hotloaded Application DLL Drawbacks
ratchetfreak
—
July 22, 2019
Forums
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Extending handmade hero allocation for object pools
ratchetfreak
—
July 7, 2019
Forums
»
Code
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win32 and GDI
ratchetfreak
—
July 1, 2019
Forums
»
Code
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x86 Assembly Heap Memory Allocation
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June 7, 2019
Forums
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Memory management metaprogramming
ratchetfreak
—
May 29, 2019
Forums
»
Code
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Day 18 Sleep Question
ratchetfreak
—
May 28, 2019
Sparrow programming language
»
Blog
Blog comment:
Bitcopiable datatypes
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—
May 13, 2019
Forums
»
Code
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C++ as C
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—
May 10, 2019
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»
Code
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Horizontal adds in SIMD
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—
April 26, 2019
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»
Code
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Horizontal adds in SIMD
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—
April 25, 2019
Forums
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Curriculum advice/Feedback
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April 25, 2019
Forums
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Advice on manual memory management scheme
ratchetfreak
—
April 18, 2019
Forums
»
Code
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Using pure C for eveything
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—
April 15, 2019
Forums
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Memory and Data Structures, question on design
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—
April 10, 2019
Forums
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Simple MSI or MSI-ish installation solution for Windows
ratchetfreak
—
April 3, 2019
Forums
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Efficient testing strategy/methodology
ratchetfreak
—
March 28, 2019
Forums
»
Code
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PeekMessage() not picking up on all the keyboard inputs in win32_handmade.cpp
ratchetfreak
—
March 27, 2019
Forums
»
Code
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To SDL, ot not to SDL
ratchetfreak
—
March 20, 2019
Forums
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optimizing immediate mode UI power usage?
ratchetfreak
—
March 14, 2019
Forums
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Why is the rust version of this program much faster than the C version? And how to improve the C version?
ratchetfreak
—
March 7, 2019
Forums
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Best libraries to learn for C/C++
ratchetfreak
—
March 5, 2019
Forums
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Programming tools still in need?
ratchetfreak
—
March 1, 2019
Forums
»
Code
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Better performance when working with strings
ratchetfreak
—
February 26, 2019
Forums
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What exactly can and can't you do with the customization layer?
ratchetfreak
—
February 3, 2019
Forums
»
Career Advice
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Unprojecting mouse position
ratchetfreak
—
January 28, 2019
Feoh the Fitter
»
Blog
Blog comment:
Instancing
ratchetfreak
—
January 20, 2019
Feoh the Fitter
»
Blog
Blog comment:
Instancing
ratchetfreak
—
January 15, 2019
Feoh the Fitter
»
Blog
Blog comment:
Instancing
ratchetfreak
—
January 14, 2019
Feoh the Fitter
»
Blog
Blog comment:
Instancing
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—
January 13, 2019
Forums
»
Site Feedback
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Bad code highlighting
ratchetfreak
—
January 6, 2019
Forums
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The need for dynamic typing
ratchetfreak
—
January 5, 2019
Forums
»
Code
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Share your experience with learning Math
ratchetfreak
—
December 26, 2018
Forums
»
Game
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Conflict of intent?
ratchetfreak
—
December 19, 2018
Forums
»
Code
Forum reply:
Getting started - Headsup
ratchetfreak
—
December 1, 2018
Forums
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Debugging?
ratchetfreak
—
November 30, 2018
Forums
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Real world examples of data-oriented-design?
ratchetfreak
—
November 26, 2018
Forums
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How to think about libraries and knowing when/if to use them
ratchetfreak
—
November 25, 2018
Forums
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Can we talk about macros?
ratchetfreak
—
November 23, 2018
Forums
»
Code
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Unity Builds vs Compiling Only What Changed
ratchetfreak
—
November 21, 2018
Forums
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[Artificial intelligence system] AMOEBA
ratchetfreak
—
November 19, 2018
Forums
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Compiler warning for not accepting function return value?
ratchetfreak
—
November 12, 2018
Forums
»
Game
Forum reply:
What I've learned from Casey
ratchetfreak
—
November 10, 2018
Forums
»
Work-in-Progress
Forum reply:
vkbind - Single file Vulkan API loader
ratchetfreak
—
November 3, 2018
Forums
»
Code
Forum reply:
"TODO: Better hash function"
ratchetfreak
—
October 31, 2018
Forums
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Custom Entry Point Procedure Not Found
ratchetfreak
—
October 31, 2018
Forums
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Custom Entry Point Procedure Not Found
ratchetfreak
—
October 29, 2018
Forums
»
Code
Forum reply:
What algorithm can I use ?
ratchetfreak
—
October 28, 2018
Forums
»
Code
Forum reply:
Animation, interploation and keyframes
ratchetfreak
—
October 25, 2018
Forums
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Ideas for a Network API
ratchetfreak
—
October 16, 2018
Forums
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Ideas for a Network API
ratchetfreak
—
October 15, 2018
Forums
Forum reply:
Setting up the VC build environment for use within 4coder
ratchetfreak
—
October 11, 2018
Essence
»
Blog
Blog comment:
Automatic UI Layouts (part 2)
ratchetfreak
—
October 8, 2018
Forums
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Tick function
ratchetfreak
—
September 27, 2018
Forums
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Tick function
ratchetfreak
—
September 27, 2018
Forums
»
Code
Forum reply:
On game as a service to platform layer (or other layers)
ratchetfreak
—
September 24, 2018
Forums
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Quaternions and multiple calls to glRotatef()
ratchetfreak
—
September 21, 2018
Forums
»
Code
Forum reply:
What's so Bad about Garbage Collection
ratchetfreak
—
September 12, 2018
Forums
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DirectX11 - Why Do Constant Buffers Need to Be 16-Byte Aligned
ratchetfreak
—
September 5, 2018
Forums
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DirectX11 - Why Do Constant Buffers Need to Be 16-Byte Aligned
ratchetfreak
—
September 5, 2018
Forums
»
Code
Forum reply:
Why don't we call GetProcAddress on Certain COM methods
ratchetfreak
—
September 3, 2018
Forums
»
Code
Forum reply:
Why don't we call GetProcAddress on Certain COM methods
ratchetfreak
—
September 3, 2018
Forums
»
Code
Forum reply:
why are templates bad
ratchetfreak
—
September 3, 2018
Forums
»
Code
Forum reply:
Sample Rate Choice Week 7
ratchetfreak
—
September 3, 2018
Forums
»
Code
Forum reply:
why are templates bad
ratchetfreak
—
September 3, 2018
Forums
»
Code
Forum reply:
why are templates bad
ratchetfreak
—
September 2, 2018
Forums
»
Code
Forum reply:
why are templates bad
ratchetfreak
—
September 2, 2018
Forums
»
Code
Forum reply:
Issues with live code reloading and third party library
ratchetfreak
—
August 30, 2018
Forums
»
Code
Forum reply:
[SOLVED] Live code editing
ratchetfreak
—
August 30, 2018
Forums
Forum reply:
Markdown support
ratchetfreak
—
August 28, 2018
Forums
»
Broadcasts
Forum reply:
math learning style
ratchetfreak
—
August 21, 2018
Sparrow programming language
»
Blog
Blog comment:
Practice what you preach: unit-testing
ratchetfreak
—
August 16, 2018
Forums
»
Code
Forum reply:
What happened to the resources page?
ratchetfreak
—
August 4, 2018
Forums
»
Site Feedback
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[request] Improvements on the projects info section (right side column on desktop)
ratchetfreak
—
July 24, 2018
Forums
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Anything allocated with new should have a delete?
ratchetfreak
—
July 23, 2018
Forums
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Anything allocated with new should have a delete?
ratchetfreak
—
July 23, 2018
Forums
Forum reply:
[openGL] asset pipeline sanity check
ratchetfreak
—
July 18, 2018
Forums
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[openGL] asset pipeline sanity check
ratchetfreak
—
July 17, 2018
Forums
Forum reply:
[openGL] asset pipeline sanity check
ratchetfreak
—
July 16, 2018
Forums
»
Code
Forum reply:
Correct way to send data to OpenGL
ratchetfreak
—
July 9, 2018
Forums
»
Code
Forum reply:
Correct way to send data to OpenGL
ratchetfreak
—
July 9, 2018
Forums
Forum reply:
compiling a the minimal example of FPL on linux
ratchetfreak
—
July 4, 2018
Forums
»
Game
Forum reply:
Just getting started - any heads up in hindsight?
ratchetfreak
—
June 30, 2018
Forums
»
Code
Forum reply:
my libc vs system's libc Insane difference
ratchetfreak
—
June 28, 2018
Forums
»
Code
Forum reply:
setjmp/longjmp
ratchetfreak
—
June 28, 2018
Forums
Forum reply:
I still don't fully understand & and *
ratchetfreak
—
June 27, 2018
Forums
»
Code
Forum reply:
my libc vs system's libc Insane difference
ratchetfreak
—
June 25, 2018
Forums
Forum reply:
Dynamic game code loading for "live code editing" with Visual Studio
ratchetfreak
—
June 24, 2018
Forums
»
Code
Forum reply:
[Question about good practice #1] Cast or not Cast ?
ratchetfreak
—
June 19, 2018
Forums
»
Work-in-Progress
Forum reply:
ceq - A Dead-Simple Scripting Language for games with Simple Scripting Needs
ratchetfreak
—
June 19, 2018
Forums
»
Work-in-Progress
Forum reply:
ceq - A Dead-Simple Scripting Language for games with Simple Scripting Needs
ratchetfreak
—
June 19, 2018
Forums
Forum reply:
Dealing with inversion of control flow
ratchetfreak
—
June 15, 2018
Forums
Forum reply:
Dealing with inversion of control flow
ratchetfreak
—
June 14, 2018
Forums
»
Code
New forum thread:
A case for Vulkan
ratchetfreak
—
June 11, 2018
Forums
»
Code
Forum reply:
Casey's programming methods and encapsulation
ratchetfreak
—
May 18, 2018
Forums
»
Code
Forum reply:
Casey's programming methods and encapsulation
ratchetfreak
—
May 18, 2018
Homebrew OS
»
Blog
Blog comment:
The Thirty-Million Line Problem
ratchetfreak
—
May 14, 2018
Forums
»
Code
Forum reply:
Why are people always trying to convince me to switch languages for small tasks?
ratchetfreak
—
May 14, 2018
Forums
»
Code
Forum reply:
A value of type "const char *" cannot be used to initialize an entity of type "char *"
ratchetfreak
—
May 12, 2018
Forums
Forum reply:
Handmade Hero style hot-reload question
ratchetfreak
—
May 7, 2018
Forums
Forum reply:
Handmade Hero style hot-reload question
ratchetfreak
—
May 4, 2018
Forums
»
Code
Forum reply:
STL Vector Needing Exception Handling?
ratchetfreak
—
May 3, 2018
Forums
Forum reply:
switching from OOP to procedural
ratchetfreak
—
April 24, 2018
Forums
Forum reply:
Best way to handle multiple "flavors" of the same GLSL fragment shader?
ratchetfreak
—
April 22, 2018
Forums
»
Code
Forum reply:
Understanding compression oriented programming and 'writing usage code first' methodology
ratchetfreak
—
April 21, 2018
Final Platform Layer
»
Blog
Blog comment:
Trouble with Multithreading
ratchetfreak
—
April 19, 2018
Geometer
»
Blog
Blog comment:
1 year of Geometer - Lessons learnt
ratchetfreak
—
April 14, 2018
Forums
Forum reply:
C vs. C++ vs. C# (Beginner)
ratchetfreak
—
April 10, 2018
Final Platform Layer
»
Blog
Blog comment:
Beta 0.7.3.0
ratchetfreak
—
April 10, 2018
Forums
»
Code
Forum reply:
Day 441 -- Maybe the OpenGL version played a role in the crash?
ratchetfreak
—
April 8, 2018
Forums
Forum reply:
Compile time string hashing with C++ constexpr VS. your own preprocessor
ratchetfreak
—
April 7, 2018
Forums
Forum reply:
resolve.c difficulties + data structures in ion
ratchetfreak
—
March 31, 2018
Forums
»
Code
Forum reply:
Are there any guidelines for encouraging vectorization?
ratchetfreak
—
March 31, 2018
Forums
Forum reply:
So, how everyone is doing with their parsers/calculators?
ratchetfreak
—
March 21, 2018
Forums
»
Code
Forum reply:
Introducing data oriented design into position parts of entities
ratchetfreak
—
March 18, 2018
Forums
»
Code
Forum reply:
Introducing data oriented design into position parts of entities
ratchetfreak
—
March 17, 2018
Lysa
»
Blog
Blog comment:
Custom Qt Table Widget
ratchetfreak
—
March 13, 2018
Forums
»
Code
Forum reply:
Introducing data oriented design into position parts of entities
ratchetfreak
—
March 13, 2018
Forums
»
Code
Forum reply:
Visual Studio: Memory Window
ratchetfreak
—
March 7, 2018
Monter
»
Blog
Blog comment:
Collision System Part 1: Collision Detection and Response Against Static Mesh
ratchetfreak
—
February 19, 2018
Forums
»
Code
Forum reply:
Timers In Games
ratchetfreak
—
February 8, 2018
Forums
»
Code
Forum reply:
Only one video?
ratchetfreak
—
February 7, 2018
Forums
»
Code
Forum reply:
Only one video?
ratchetfreak
—
February 7, 2018
Forums
»
Code
Forum reply:
Understanding exactly where the exe code is stored during execution?
ratchetfreak
—
February 2, 2018
Forums
Forum reply:
Fixed size arrays in C++
ratchetfreak
—
January 24, 2018
Forums
»
Code
Forum reply:
Question on comment made in HMH day 005 - Graphics Review concerning c++ constructors and destructors
ratchetfreak
—
January 7, 2018
Forums
»
Code
Forum reply:
Where is this headed?
ratchetfreak
—
December 29, 2017
Handmade Network
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Blog comment:
[News] What do *you* want to see on the wiki?
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Handmade Network
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[News] What do *you* want to see on the wiki?
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Monter
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Game Engine Review: Shader Managment
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November 29, 2017
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raylib 1.8 released!
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November 29, 2017
Monter
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Game Engine Review: Rendering Pipeline
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November 24, 2017
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MATHC - Pure C math library for 2D and 3D programming
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Rendering Architecture Tier and Exposing Functions
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Hot code reload and interaction with the core of the engine
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October 31, 2017
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Hot code reload and interaction with the core of the engine
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raylib 1.8 released!
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October 30, 2017
Geometer
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Troubles with engine architecture.
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What resources do you actually need to release?
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September 19, 2017
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September 19, 2017
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Preallocted memory and dynamic arrays
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August 28, 2017
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Reply to polymorphism in "Handmade Hero Chat 014 - CRTP and Library Design"
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Handmade Con 2017...
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August 23, 2017
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Preallocted memory and dynamic arrays
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Hot-swappable programming environment
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August 17, 2017
Lysa
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Parsing Variable Names
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3D rotations with 3D Gibbs vectors in place of 4D quaternions
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3D rotations with 3D Gibbs vectors in place of 4D quaternions
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3D rotations with 3D Gibbs vectors in place of 4D quaternions
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[OpenGL performance] Drawing many of the same object, but in different locations
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Day024 WriteFile Problem
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3D rotations with 3D Gibbs vectors in place of 4D quaternions
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3D rotations with 3D Gibbs vectors in place of 4D quaternions
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3D rotations with 3D Gibbs vectors in place of 4D quaternions
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3D rotations with 3D Gibbs vectors in place of 4D quaternions
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Navigation mesh generation
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Plane equation notation (day 402)
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Cannot load BMP file for some reason.
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raymath - a simple 3d math library
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[Feature] Turning Certain Posts into Lessons
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Discuss .NET Native
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Application rendering
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July 9, 2017
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Model View Control
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Pet Projects and Time
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June 22, 2017
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Learning DB Performance/Behavior
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Learning DB Performance/Behavior
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May 25, 2017
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How Casey uses Headers and Source Files?
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Game Entity Memory Allocation Techniques
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GPGPU - for non graphics apps
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Thoughts on Coroutines
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Memory Ownership
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April 12, 2017
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Dot product and cross product as quaternions
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touch typing, keyboard layout and RSI
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James Mickens on System Programming
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April 6, 2017
insobot
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insobot update #1 — The Owl and the Polls went to IRC
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April 3, 2017
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Learning DB Performance/Behavior
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March 31, 2017
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Collision detection (GJK) library C API
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Collision detection (GJK) library C API
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Learning DB Performance/Behavior
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The history of opengl vertex data
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Formatting derped up
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March 27, 2017
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Formatting derped up
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March 27, 2017
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Regarding OpenGL Vertex Array Objects (VAOs)
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March 27, 2017
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Code
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The history of opengl vertex data
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March 27, 2017
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Code
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The world needs a better way to create cross platform desktop GUI apps
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March 24, 2017
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stb libraries as precompiled headers or statically linked
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The Future of C++
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March 20, 2017
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March 18, 2017
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(Eternal) Screenshot Saturday -- Post images/gifs/videos of your game or other project!
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March 15, 2017
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Code
New forum thread:
Texture per quad without bindless.
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March 14, 2017
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What's with the hate on native programming?
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March 11, 2017
Odin
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Blog comment:
Working on a Custom Backend for Odin
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March 9, 2017
Odin
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Working on a Custom Backend for Odin
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March 9, 2017
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References - Making a Debugger
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Code
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Designing a C API
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March 8, 2017
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Code
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Designing a C API
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March 7, 2017
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Code
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Specular light in OpenGL
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March 6, 2017
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Line pattern recognition
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Ranges and Slices
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February 26, 2017
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bug with the new posts highlight;
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February 24, 2017
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February 24, 2017
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Throw more hardware at it
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February 24, 2017
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Code
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Day 023 Looped Live Code- use of fixed base address for game memory
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February 21, 2017
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Code
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Day 023 Looped Live Code- use of fixed base address for game memory
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February 21, 2017
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Code
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Day 023 Looped Live Code- use of fixed base address for game memory
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February 21, 2017
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writing code that uses instruction pipelining as a form of parallelism
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February 20, 2017
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Code
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Shippable Win32 Layer
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February 19, 2017
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opengl
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February 16, 2017
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Linux kernel-level Graphics - How low can you go?
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February 16, 2017
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opengl
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February 16, 2017
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GJK + Expanding Polytope Algorithm - Implementation and Visualization
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February 15, 2017
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Custom made IMGUI: Handling overlapping widgets
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February 11, 2017
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Windows File Handling Problems
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February 10, 2017
Forums
New forum thread:
Graph visualization of structs
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February 9, 2017
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Hot Swap your shaders!
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February 8, 2017
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Hot Swap your shaders!
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Hot Swap your shaders!
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February 8, 2017
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After login, go back to the page you were on
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February 6, 2017
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About "template" like stuff (the typical parametric polymorhpism)
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February 5, 2017
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About "template" like stuff (the typical parametric polymorhpism)
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February 4, 2017
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About "template" like stuff (the typical parametric polymorhpism)
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February 4, 2017
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Creating skybox / cubemap textures programatically
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February 3, 2017
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February 3, 2017
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Starting 4coder from cmd
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About "template" like stuff (the typical parametric polymorhpism)
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February 2, 2017
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Code
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When build tools matter
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February 2, 2017
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Code
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When build tools matter
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February 1, 2017
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About "template" like stuff (the typical parametric polymorhpism)
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January 31, 2017
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Writing a visualization library in C
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January 30, 2017
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About "template" like stuff (the typical parametric polymorhpism)
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January 30, 2017
Forums
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About "template" like stuff (the typical parametric polymorhpism)
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January 29, 2017
Forums
New forum thread:
About "template" like stuff (the typical parametric polymorhpism)
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January 28, 2017
Forums
New forum thread:
About iterators
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January 28, 2017
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Which feature should I work on next for Odin?
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January 28, 2017
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New site style
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January 24, 2017
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b32x, memory_index, umm, smm
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January 22, 2017
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Code
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How to keep files from depending on each other?
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January 16, 2017
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Clang-cl and Microsoft's link.exe
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January 12, 2017
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Clang-cl and Microsoft's link.exe
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January 12, 2017
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OpenGL Functions in game.dll versus Win32.exe
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January 10, 2017
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Code
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Compiler Episode 124 Question
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January 9, 2017
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Code
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OpenGL rendering, understanding fill rate vs poly throughput
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January 8, 2017
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Code
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Best graphics engine for code reference
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January 6, 2017
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Code
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Animation frame rate vs game frame rate
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January 3, 2017
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Code
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Thoughts on memory arenas for long term, changing memory
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January 2, 2017
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Memory management (cleanup) in C++
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January 2, 2017
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Memory management (cleanup) in C++
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January 1, 2017
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Code
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Compression and Encryption
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December 26, 2016
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Code
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Compression and Encryption
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December 24, 2016
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Are complex meta programming features actually worth it?
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December 23, 2016
Forums
New forum thread:
Are complex meta programming features actually worth it?
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December 22, 2016
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I compiled a list of 100+ computer-graphics related scientific articles
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December 22, 2016
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Helping with the site?
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Helping with the site?
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December 18, 2016
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Where to allocate memory from ?
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December 9, 2016
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Creating skybox / cubemap textures programatically
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December 8, 2016
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Function for drawing polygons
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December 8, 2016
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Pretty nice talk on C programming.
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December 7, 2016
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Why does *Row has to be a uint8 instead of a uint32
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December 2, 2016
Odin
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November 29, 2016
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Control Flow Abstraction
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Control Flow Abstraction
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Examples / code samples
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November 24, 2016
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Slow ZeroStruct call
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November 21, 2016
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OpenGL null function address shenanigans.
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November 20, 2016
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Handmade Communication Guidelines v1.0
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November 13, 2016
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Worth Learning Build Tools?
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November 10, 2016
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Code
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Worth Learning Build Tools?
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November 10, 2016
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Offline rendering vs realtime rendering
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Game
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Coding along with the series - day 29
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October 28, 2016
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Game
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Coding along with the series - day 29
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October 27, 2016
Forums
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Code
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Memory allocation
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October 26, 2016
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Simplicity Matters by Rich Hickey
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October 23, 2016
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Creating a single instance application on Linux
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Code
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Is there an "offical" place for CTime tool?
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October 13, 2016
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Code
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Using the Memory Arena for pathfinding ran into an issue, how to keep memory around?
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October 13, 2016
Forums
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Code
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Using the Memory Arena for pathfinding ran into an issue, how to keep memory around?
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October 12, 2016
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Game
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Procedural Generation Discussion
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October 10, 2016
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Work queue dependencies
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October 7, 2016
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Touch typing
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October 7, 2016
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Touch typing
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October 6, 2016
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Code
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clang-format for formatting C/C++ code
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Code
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Open-Addressing Hash Tables using Handmade-style memory
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September 29, 2016
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Code
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C Programming Resources/Algorithms
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September 28, 2016
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Code
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Open-Addressing Hash Tables using Handmade-style memory
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September 27, 2016
Forums
»
Code
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Open-Addressing Hash Tables using Handmade-style memory
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Quartz crystal frequency and short int range
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September 23, 2016
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The Odin Programming Language
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September 23, 2016
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Networking Guide for C/C++
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September 20, 2016
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glBufferData causing time spikes
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September 16, 2016
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Code
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OS independent game development
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September 15, 2016
Forums
»
Code
Forum reply:
OS independent game development
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September 15, 2016
Forums
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Improving the malloc api.
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September 15, 2016
Forums
»
Code
Forum reply:
Building with only one translation unit
ratchetfreak
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September 14, 2016
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Improving the malloc api.
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September 13, 2016
Forums
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Improving the malloc api.
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September 12, 2016
Forums
New forum thread:
Improving the malloc api.
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September 12, 2016
Forums
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Is Immutability by Default Actually that Good?
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September 8, 2016
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The Odin Programming Language
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Code
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C pointer casting rules
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September 8, 2016
Forums
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Code
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Why is OpenGL defined in a weird way or I am getting something wrong?
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September 6, 2016
Cipher Drive
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Rectangle Packing for Font Atlas
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September 4, 2016
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Helping video creators by showing the description
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September 2, 2016
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Day 007 - LPDIRECTSOUND versus IDirectSound*
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August 20, 2016
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Build function for projects with multiple Translation Units
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August 15, 2016
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Build function for projects with multiple Translation Units
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August 14, 2016
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Goodbye, Object Oriented Programming
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August 10, 2016
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Goodbye, Object Oriented Programming
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August 10, 2016
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[Resolved] Malformed html when replying to topics with "quotation" marks in them
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August 7, 2016
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Making the obvious code fast
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August 4, 2016
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Making the obvious code fast
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August 4, 2016
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Diff of two days of Handmade Hero
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August 3, 2016
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Looking for a nudge in the right direction (3D meshes and fileformats)
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July 27, 2016
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What is "optimization"? When is it "premature"?
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July 26, 2016
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Lighting techniques with good payoff:effort ratios
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July 18, 2016
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Blog Posting Early-Access Alpha: Braid Particle System Revision (part 1)
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July 15, 2016
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Blog Posting Early-Access Alpha: Braid Particle System Revision (part 1)
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July 14, 2016
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WriteFile seems to... not write to the file
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July 14, 2016
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Approaching entity systems
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July 13, 2016
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Another C vs C++ "why is doing this thing": Forward Declarations
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July 13, 2016
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Designing a machine langue for a "next gen" cpu.
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July 13, 2016
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Designing a machine langue for a "next gen" cpu.
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July 8, 2016
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Blog Posting Early-Access Alpha: Braid Particle System Revision (part 1)
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July 7, 2016
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Designing a machine langue for a "next gen" cpu.
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July 5, 2016
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Are pointer really *that* bad?
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July 5, 2016
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Designing a machine langue for a "next gen" cpu.
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July 5, 2016
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Are pointer really *that* bad?
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July 5, 2016
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Pointer Size Casting
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July 4, 2016
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Working with strings in C
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June 26, 2016
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Useful custom functions
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June 26, 2016
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For those that don't like to use C++ templates, what do you do instead?
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June 25, 2016
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Working with strings in C
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June 23, 2016
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Useful custom functions
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June 22, 2016
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NULL Define in c & c++ differs?!
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June 18, 2016
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NULL Define in c & c++ differs?!
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June 17, 2016
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NULL Define in c & c++ differs?!
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June 16, 2016
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Post your C/C++ macro tricks
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June 15, 2016
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LoadLibrary XInput returns NULL
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June 15, 2016
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NULL Define in c & c++ differs?!
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June 15, 2016
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NULL Define in c & c++ differs?!
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June 14, 2016
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NULL Define in c & c++ differs?!
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June 14, 2016
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Post your C/C++ macro tricks
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June 11, 2016
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Post your C/C++ macro tricks
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June 10, 2016
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Post your C/C++ macro tricks
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June 10, 2016
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Post your C/C++ macro tricks
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June 10, 2016
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Post your C/C++ macro tricks
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June 9, 2016
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Post your C/C++ macro tricks
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June 9, 2016
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HandmadeCon
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HandmadeCon 2016 FAQ
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June 6, 2016
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GJK Implementation
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June 2, 2016
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What is a not terrible way to handle strings in C?
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June 2, 2016
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Compiling with Windows.h
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June 1, 2016
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Cache-friendly lists
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May 28, 2016
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FBX File Loading
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May 24, 2016
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Rendering pipeline question
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May 18, 2016
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Rendering pipeline question
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May 13, 2016
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Guide - How to avoid C/C++ runtime on Windows
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May 9, 2016
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IO completion ports explanation
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May 8, 2016
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The "How do I do X?" Thread
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April 28, 2016
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The "How do I do X?" Thread
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April 28, 2016
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The "How do I do X?" Thread
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April 28, 2016
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Using a function call to prevent compiler memory reordering. Yay/nay?
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April 28, 2016
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Transform hierarchies
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April 22, 2016
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Storing Strings Data
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April 14, 2016
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Free memory before application exit?
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April 12, 2016
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Unix startup scripts
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April 12, 2016
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Handling MAX_PATH
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April 11, 2016
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Free memory before application exit?
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April 11, 2016
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Free memory before application exit?
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April 10, 2016
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Unicode and MBCS in Visual Studio Express
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April 4, 2016
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Where is skeletal animation?
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April 1, 2016
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Has anybody tried using strong typedefs?
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March 30, 2016
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Why not make handmade hero run at 120fps?
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March 29, 2016
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When to use libraries
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March 26, 2016
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Day 251: GCC/Clang build report
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March 23, 2016
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OpenGLRenderCommands
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March 22, 2016
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Quaternion Interpolation
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March 21, 2016
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Quaternion Interpolation
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March 21, 2016
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Quaternion Interpolation
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March 21, 2016
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Visual Studio DLL Compiler Nightmare (Week 5)
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March 14, 2016
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Guide - How to avoid C/C++ runtime on Windows
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March 14, 2016
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Day 244: White Rectangles
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March 12, 2016
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Gouraud Shading Help
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March 7, 2016
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Basics of modal editors.
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March 4, 2016
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Basics of modal editors.
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March 4, 2016
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Problem stepping into the code (Vs Problem)
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February 27, 2016
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Code
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Callback irony
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February 26, 2016
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Learning C, Again
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February 20, 2016
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Reclaiming transient block and threading
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February 20, 2016
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day 009 : error C2100: illegal indirection ?
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February 18, 2016
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day 011 : why handmade.h ?
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February 17, 2016
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Code
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Vulkan is Released
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February 16, 2016
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Possible SGX bypass techniques
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February 15, 2016
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Code
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Reconstructed Mantle API
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February 15, 2016
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Code
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Reconstructed Mantle API
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February 15, 2016
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day 010 : wsprintf() not printing ???
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February 14, 2016
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day 010 : wsprintf() not printing ???
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February 14, 2016
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Code
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Reconstructed Mantle API
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February 14, 2016
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Code
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Possible SGX bypass techniques
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February 14, 2016
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Code
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Possible SGX bypass techniques
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February 14, 2016
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using Visual Studio for editing and build.bat
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February 8, 2016
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Code
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better loadmatrix
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February 6, 2016
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Code
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2d rotation help
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February 6, 2016
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"Generating" Data structures (Day 140)
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January 31, 2016
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Day 25 CreateFile error
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January 21, 2016
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Debugging a file in vs that was created in the cmd
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January 19, 2016
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Quaternions
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January 14, 2016
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Quaternions
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January 13, 2016
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uint8_t* cast -> struct* + deref (strict-aliasing)
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January 13, 2016
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New forum thread:
Bottum-up Mergesort
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January 12, 2016