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Recent Forum Threads

Forum Code
Post date June 11, 2018, 11:11 a.m.


A few days ago Casey described his ideal graphics api as follows: minimal number of calls, this…
Forum Site Feedback
Post date March 27, 2017, 8:04 p.m.


When I put in mesh.id in the code block it got replaced by some kind of uuid 1 mesh_data d = …
Forum Code
Post date March 27, 2017, 10:42 a.m.


In the beginning there was glVertex. The model was simple; for every vertex the client called a f…
Forum 4coder
Post date March 18, 2017, 1:52 p.m.


After seeing Jon's rant on keyboard handling and the article he linked, I thought I'd look into d…
Forum Code
Post date March 14, 2017, 1:05 p.m.


An alternative to using bindless textures for getting a different texture per quad is using a tex…

Recent Forum Replies

Forum handmade.network
Post date April 18, 2019, 1:57 p.m.

if you want to avoid it going to the swap you need to pin the memory. However it's usecase is sec…
Forum Code
Post date April 15, 2019, 10:55 a.m.

JoystickThanks for the great source of information homie, I'll definitely check it out! And what…
Forum handmade.network
Post date April 10, 2019, 8:54 a.m.

One way to give control over allocations to the user is to have an "intrusive" linked list. You d…
Forum handmade.network
Post date April 3, 2019, 12:28 p.m.

I feel that installers suffer from the same issues as build systems. People set them up once and …
Forum handmade.network
Post date March 28, 2019, 10:25 a.m.

One option is to start optimizing the tests so they they don't take 3 days. (or throw more hardwa…