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Recent Forum Threads

Forum Site Feedback
Post date March 27, 2017, 8:04 p.m.


When I put in mesh.id in the code block it got replaced by some kind of uuid 1 mesh_data d = …
Forum Code
Post date March 27, 2017, 10:42 a.m.


In the beginning there was glVertex. The model was simple; for every vertex the client called a f…
Forum 4coder
Post date March 18, 2017, 1:52 p.m.


After seeing Jon's rant on keyboard handling and the article he linked, I thought I'd look into d…
Forum Code
Post date March 14, 2017, 1:05 p.m.


An alternative to using bindless textures for getting a different texture per quad is using a tex…
Forum Site Feedback
Post date Feb. 24, 2017, 10:49 a.m.


I composed and posted a reply to Throw more hardware at it but didn't check the thread until afte…

Recent Forum Replies

Forum handmade.network
Post date April 24, 2018, 1:06 p.m.

AlexKindel Fair enough. I do have a couple questions that are applicable much more generally than…
Forum handmade.network
Post date April 22, 2018, 11:14 p.m.

A more general bit of advice, obj is a horrible format for meshes, for one it's a text format, fo…
Forum Code
Post date April 21, 2018, 12:53 a.m.

Designing a good API is hard. It's a balancing act between easy to use versus easy to implement…
Forum handmade.network
Post date April 10, 2018, 10:47 a.m.

The extra compile time when going from C to minimalist C++ is negligible. C++ compile times star…
Forum Code
Post date April 8, 2018, 1:29 a.m.

shouldn't make a difference, 4.5 is backwards compatible with code targeting 3.3