Recent Forum Threads

Forum 4coder
Post date March 18, 2017, 1:52 p.m.

Possibly handling keyboards a bit better


After seeing Jon's rant on keyboard handling and the article he linked, I thought I'd look into d…
Forum Code
Post date March 14, 2017, 1:05 p.m.

Texture per quad without bindless.


An alternative to using bindless textures for getting a different texture per quad is using a tex…
Forum Site Feedback
Post date Feb. 24, 2017, 10:49 a.m.

bug with the new posts highlight;


I composed and posted a reply to Throw more hardware at it but didn't check the thread until afte…
Forum CDbg
Post date Feb. 9, 2017, 11:26 a.m.

Graph visualization of structs


Once you need to debug a graph based structure (like the AST of a compiler, the dependency graph …
Forum Site Feedback
Post date Feb. 3, 2017, 9:48 p.m.

Allow us to select the language for the syntax highlighter


The syntax highlighter currently auto-detects the language inside the codeblock. However auto-det…

Recent Forum Replies

Forum handmade.network
Post date March 24, 2017, 11:48 a.m.

The world needs a better way to create cross platform desktop GUI apps

Using an immediate mode gui naively will also peg a cpu core when idling unless they activate vsy…
Forum handmade.network
Post date March 20, 2017, 4:44 p.m.

stb libraries as precompiled headers or statically linked

you make a single cpp file that #defines the *_IMPLEMENTATION and includes the header and compile…
Forum handmade.network
Post date March 20, 2017, 9:14 a.m.

The Future of C++

The 2 features discussed for C++17 I think will impact the language the most are concepts and mod…
Forum Game
Post date March 19, 2017, 3:35 p.m.

Structuring of code (general question)

Casey finds early returns and break/continues harder to follow so he doesn't use them. He prefers…
Forum Work-in-Progress
Post date March 15, 2017, 2:28 p.m.

(Eternal) Screenshot Saturday -- Post images/gifs/videos of your game or other project!

mrmixer: How does the per-primitive culling works ? Is every part of the track a separate draw ca…