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Post date June 11, 2018, 11:11 a.m.


A few days ago Casey described his ideal graphics api as follows: minimal number of calls, this…
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Post date March 27, 2017, 8:04 p.m.


When I put in mesh.id in the code block it got replaced by some kind of uuid 1 mesh_data d = …
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Post date March 27, 2017, 10:42 a.m.


In the beginning there was glVertex. The model was simple; for every vertex the client called a f…
Forum 4coder
Post date March 18, 2017, 1:52 p.m.


After seeing Jon's rant on keyboard handling and the article he linked, I thought I'd look into d…
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Post date March 14, 2017, 1:05 p.m.


An alternative to using bindless textures for getting a different texture per quad is using a tex…

Recent Forum Replies

Forum Code
Post date June 7, 2019, 9:40 a.m.

The stack is part of the calling convention between functions. In most cases it is a area of memo…
Forum handmade.network
Post date May 29, 2019, 10 a.m.

It's patterns like this that make scope guards and RAII such a useful feature. However the temp…
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Post date May 28, 2019, 10:59 a.m.

HFKlorensure. that's what i was thinking just wanted to double check. also, i have another questi…
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Post date May 10, 2019, 2:15 p.m.

You can use whatever subset of C++ you feel comfortable with. The only cost you'll need to worry…
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Post date April 26, 2019, 12:22 a.m.

You mean dealing with the stragglers? Most often I see a scalar cleanup. Though you can read ove…