Background & Motives Modern games try to be flashy and loud, and they have become so loud and flashy it’s overwhelming to players. That’s why I’m making Monter. I am making this game simply because I want such a game to exist; a game that doesn’t overwhelm the player with flashiness, but still allows them to enjoy the game play and have a breath of fresh air of minimalism.
Monter is going to be a 3D action role-playing game, inspired by monster hunter series. Player will immerse themselves as a man living in a town, endangered by the growth of surrounding hostile animal populations. Game-play will consist of player interacting with town people and combating dangerous animals. Of course, the emphasis will be placed on combat.
Current Status & Goals The development is still in early stage. So far, I have written about 19k lines of code for the game engine (excluding generated code & external library code), and I am almost done with finishing up a prototype game engine; 3D rendering, fancy post processing, asset loading, world editors, collision system, just stuff that you'd expect, are all ready for use. I just have to tidy things up a bit, and then I can prototype the game on this bare-bone engine.
Here's a recording of Monter's latest progress:
Roadmap (UPDATED) Most things are finished for a prototyping game engine, except that I still need to implement the combat system for the game. However, doing that requires test cases; namely game assets. I will need enemy and player models and animations to finish the combat, as the two are closely coupled together. As I am waiting for the assets, I will work on polishing the engine further. These are the future short-term work you can expect:
. Procedural Cloudscape
. Global Illumination
Once I'm done polishing the engine and the assets starts pumping in, I will finish the combat system, then focus on building a town filled with NPCs for the player to interact with and a vicious world outside of that town, where the player will combat different species, possibly spanning across different biomes. That process will take about a year or so. Then I will be finishing things up, optimizing things, refining the art work, adding more features to the renderer. That will take a couple of months too. Then the project will be done.
All of the above mentioned will be done by hand without libraries. I'm writing the game from scratch so that I have complete control of how the game runs. If one part of the game runs slow, I can figure out why it’s slow, and make it fast.