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The
2024 Wheel Reinvention Jam
is in
7 days.
September 23-29, 2024.
More info
Chen
Some guy trying to make some video game.
Member since
Jan 14, 2017
Projects
Monter
A 3D action role-playing game, but cleaner
Chen
CRay
An interactive GPU path tracer
Chen
Recent Activity
Chen
January 30, 2021
showcasing the new game engine project I'm working on:
https://youtu.be/0ErvCxMrcA0
View original message on Discord
Monter
»
Blog
Blog comment:
Engine Work: DDGI Light Probe Depth Data Compression
Chen
—
August 5, 2020
Monter
»
Blog
Blog comment:
Engine Work: DDGI Light Probe Depth Data Compression
Chen
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August 3, 2020
Monter
»
Blog
Blog comment:
Engine Work: DDGI Light Probe Depth Data Compression
Chen
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August 2, 2020
Monter
»
Blog
New blog post:
Engine Work: DDGI Light Probe Depth Data Compression
Chen
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August 2, 2020
Monter
»
Blog
Blog comment:
Engine Work: GJK-based Collision Detection & Response
Chen
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August 1, 2020
Monter
»
Forums
Forum reply:
3D model import
Chen
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May 21, 2020
Monter
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Forums
Forum reply:
3D model import
Chen
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May 19, 2020
Monter
»
Blog
Blog comment:
Engine Work: Global Illumination with Irradiance Probes
Chen
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April 26, 2020
Monter
»
Blog
New blog post:
Engine Work: Global Illumination with Irradiance Probes
Chen
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April 21, 2020
Monter
»
Blog
Blog comment:
Enable Ray Tracing: Ray Traversal
Chen
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April 9, 2020
Monter
»
Blog
New blog post:
Enable Ray Tracing: Ray Traversal
Chen
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April 8, 2020
Monter
»
Blog
New blog post:
Enable Ray Tracing: Two-Level Acceleration Structure
Chen
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March 16, 2020
Monter
»
Blog
Blog comment:
Engine Optimization: Fast High-Quality Cloudscape through Noise and Reprojection
Chen
—
February 19, 2020
Monter
»
Blog
New blog post:
Engine Optimization: Fast High-Quality Cloudscape through Noise and Reprojection
Chen
—
February 18, 2020
Handmade Network
»
Forums
Forum reply:
What is your opinion of Vlang?
Chen
—
August 1, 2019
Handmade Network
»
Blog
Blog comment:
[News] Handmade Seattle, An Interview, Community Showcase
Chen
—
April 23, 2019
RemedyBG
»
Forums
Forum reply:
How to make sure RemedyBG can find source file
Chen
—
April 7, 2019
RemedyBG
»
Forums
Forum reply:
How to make sure RemedyBG can find source file
Chen
—
April 7, 2019
RemedyBG
»
Forums
New forum thread:
How to make sure RemedyBG can find source file
Chen
—
April 7, 2019
Handmade Network
»
Forums
»
Career Advice
Forum reply:
Unprojecting mouse position
Chen
—
January 31, 2019
CRay
»
Blog
New blog post:
A Few Changes and a New Demo
Chen
—
January 13, 2019
CRay
»
Blog
Blog comment:
First Demo is out! And a usage guide!
Chen
—
December 29, 2018
CRay
»
Blog
New blog post:
First Demo is out! And a usage guide!
Chen
—
December 29, 2018
Monter
»
Blog
New blog post:
Engine Work: Collision Wrap-up
Chen
—
December 28, 2018
Handmade Network
»
Forums
»
Work-in-Progress
Forum reply:
(Eternal) Screenshot Saturday -- Post images/gifs/videos of your game or other project!
Chen
—
November 27, 2018
Handmade Network
»
Forums
Forum reply:
I'm starting a channel called "3D Graphics From Scratch"
Chen
—
October 23, 2018
Handmade Network
»
Forums
New forum thread:
I'm starting a channel called "3D Graphics From Scratch"
Chen
—
October 16, 2018
Handmade Network
»
Forums
Forum reply:
I'm making "One Thing a Month". Anyone want to join?
Chen
—
August 28, 2018
Monter
»
Blog
Blog comment:
Engine Work: Procedural Volumetric Cloud Rendering
Chen
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August 17, 2018
Monter
»
Blog
Blog comment:
Engine Work: Procedural Volumetric Cloud Rendering
Chen
—
August 10, 2018
Monter
»
Blog
Blog comment:
Engine Work: Procedural Volumetric Cloud Rendering
Chen
—
August 10, 2018
Monter
»
Blog
New blog post:
Engine Work: Procedural Volumetric Cloud Rendering
Chen
—
August 10, 2018
Monter
»
Blog
Blog comment:
Engine Work: GJK-based Collision Detection & Response
Chen
—
July 10, 2018
Monter
»
Blog
Blog comment:
Engine Work: GJK-based Collision Detection & Response
Chen
—
July 10, 2018
Monter
»
Blog
New blog post:
Engine Work: GJK-based Collision Detection & Response
Chen
—
July 9, 2018
Monter
»
Blog
New blog post:
I'm back!
Chen
—
July 2, 2018
Handmade Network
»
Forums
Forum reply:
Shaderian: a minimal GLSL live coding environment
Chen
—
April 24, 2018
Feoh the Fitter
»
Blog
Blog comment:
Approaching things with a new angle
Chen
—
April 15, 2018
Handmade Network
»
Forums
»
Career Advice
Forum reply:
Question: How can I stand a chance when applying for jobs in the programming industry?
Chen
—
April 13, 2018
Handmade Network
»
Forums
»
Career Advice
Forum reply:
Question: How can I stand a chance when applying for jobs in the programming industry?
Chen
—
April 5, 2018
Handmade Network
»
Blog
Blog comment:
[News] New Technical Staff; Pseudonym73 Guest Appearance!
Chen
—
April 5, 2018
Monter
»
Blog
New blog post:
Numerical Robustness and New Approach
Chen
—
April 1, 2018
Handmade Network
»
Forums
»
Career Advice
Forum reply:
Question: How can I stand a chance when applying for jobs in the programming industry?
Chen
—
March 27, 2018
Handmade Network
»
Forums
»
Career Advice
Forum reply:
Question: How can I stand a chance when applying for jobs in the programming industry?
Chen
—
March 27, 2018
CDbg
»
Blog
Blog comment:
CDbg Build 0.0.0.5
Chen
—
March 27, 2018
Handmade Network
»
Forums
»
Career Advice
Forum reply:
Question: How can I stand a chance when applying for jobs in the programming industry?
Chen
—
March 26, 2018
Handmade Network
»
Forums
»
Work-in-Progress
Forum reply:
Windows Debugger
Chen
—
March 26, 2018
Handmade Network
»
Forums
»
Career Advice
New forum thread:
Question: How can I stand a chance when applying for jobs in the programming industry?
Chen
—
March 26, 2018
Monter
»
Blog
New blog post:
Engine Work: Collision Debug System
Chen
—
March 25, 2018
Monter
»
Blog
Blog comment:
Collision System Part 2: Sparse Hash-Based Grid Partitioning, Multithreading, and Future
Chen
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March 14, 2018
Monter
»
Blog
Blog comment:
Collision System Part 2: Sparse Hash-Based Grid Partitioning, Multithreading, and Future
Chen
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March 12, 2018
Monter
»
Blog
New blog post:
Collision System Part 2: Sparse Hash-Based Grid Partitioning, Multithreading, and Future
Chen
—
March 10, 2018
Monter
»
Blog
Blog comment:
Collision System Part 1: Collision Detection and Response Against Static Mesh
Chen
—
February 26, 2018
Handmade Network
»
Forums
Forum reply:
Shaderian: a minimal GLSL live coding environment
Chen
—
February 23, 2018
Handmade Network
»
Forums
New forum thread:
Shaderian: a minimal GLSL live coding environment
Chen
—
February 22, 2018
Monter
»
Blog
Blog comment:
Collision System Part 1: Collision Detection and Response Against Static Mesh
Chen
—
February 20, 2018
Monter
»
Blog
Blog comment:
Collision System Part 1: Collision Detection and Response Against Static Mesh
Chen
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February 20, 2018
A Mazy Town.
»
Blog
Blog comment:
Dev update #1
Chen
—
February 19, 2018
Monter
»
Blog
Blog comment:
Collision System Part 1: Collision Detection and Response Against Static Mesh
Chen
—
February 19, 2018
Monter
»
Blog
Blog comment:
Collision System Part 1: Collision Detection and Response Against Static Mesh
Chen
—
February 19, 2018
Feoh the Fitter
»
Blog
Blog comment:
SDL and going on a break
Chen
—
February 17, 2018
Monter
»
Blog
New blog post:
Collision System Part 1: Collision Detection and Response Against Static Mesh
Chen
—
February 17, 2018
Monter
»
Blog
Blog comment:
Engine Work: Sky shading pass
Chen
—
January 26, 2018
Monter
»
Blog
Blog comment:
Engine Work: Sky shading pass
Chen
—
January 25, 2018
Monter
»
Blog
Blog comment:
Engine Work: Sky shading pass
Chen
—
January 24, 2018
Monter
»
Blog
New blog post:
Engine Work: Sky shading pass
Chen
—
January 14, 2018
Swedish Cubes for Unity
»
Blog
Blog comment:
How Media Molecule Does Serialization
Chen
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December 28, 2017
Handmade Network
»
Forums
Forum reply:
Game development taking too long... any suggested solution?
Chen
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December 27, 2017
Monter
»
Blog
Blog comment:
Engine work: Light transmittance and memory management
Chen
—
December 27, 2017
Monter
»
Blog
New blog post:
Engine work: Light transmittance and memory management
Chen
—
December 24, 2017
Monter
»
Blog
Blog comment:
Progress Report: Shadow and Editor Improvements
Chen
—
December 2, 2017
Monter
»
Blog
New blog post:
Debugging Cascaded Shadow Map
Chen
—
December 2, 2017
Monter
»
Blog
New blog post:
Progress Report: Shadow and Editor Improvements
Chen
—
December 2, 2017
Monter
»
Blog
Blog comment:
Game Engine Review: Rendering Pipeline
Chen
—
December 2, 2017
Monter
»
Blog
New blog post:
Game Engine Review: Shader Managment
Chen
—
November 28, 2017
Monter
»
Blog
Blog comment:
Progress Report: Shadow Mapping
Chen
—
November 24, 2017
Monter
»
Blog
Blog comment:
Game Engine Review: Rendering Pipeline
Chen
—
November 24, 2017
Monter
»
Blog
Blog comment:
Game Engine Review: Rendering Pipeline
Chen
—
November 18, 2017
Monter
»
Blog
New blog post:
Game Engine Review: Rendering Pipeline
Chen
—
November 17, 2017
Monter
»
Blog
Blog comment:
Progress Report: Shadow Mapping
Chen
—
November 13, 2017
Monter
»
Blog
New blog post:
Progress Report: Shadow Mapping
Chen
—
November 12, 2017
4coder
»
Blog
Blog comment:
4coder November - The Detailed Todo List
Chen
—
November 7, 2017
Handmade Network
»
Forums
New forum thread:
Help: matrix-to-quaternion in left-hand coordinate system
Chen
—
August 3, 2017
Handmade Network
»
Forums
»
Articles
Forum reply:
Implementing a Basic PNG reader the handmade way
Chen
—
May 14, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
Need some help with getting Vim to run a build.bat
Chen
—
May 6, 2017
Handmade Network
»
Forums
»
Work-in-Progress
Forum reply:
Game Entity Memory Allocation Techniques
Chen
—
May 6, 2017
Handmade Network
»
Forums
»
Work-in-Progress
Forum reply:
Game Entity Memory Allocation Techniques
Chen
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May 6, 2017
Handmade Network
»
Forums
Forum reply:
YouCompleteMe - Vim Completion Engine
Chen
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May 5, 2017
Handmade Network
»
Forums
Forum reply:
YouCompleteMe - Vim Completion Engine
Chen
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May 5, 2017
Handmade Network
»
Forums
Forum reply:
YouCompleteMe - Vim Completion Engine
Chen
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May 5, 2017
Handmade Network
»
Forums
Forum reply:
YouCompleteMe - Vim Completion Engine
Chen
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April 18, 2017
Handmade Network
»
Forums
Forum reply:
Just for fun - performance meme
Chen
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April 6, 2017
Handmade Network
»
Forums
Forum reply:
Just for fun - performance meme
Chen
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April 5, 2017
Handmade Network
»
Forums
Forum reply:
Single Vertex Multiple Normals
Chen
—
March 28, 2017
Handmade Network
»
Forums
New forum thread:
Single Vertex Multiple Normals
Chen
—
March 27, 2017
Handmade Network
»
Forums
Forum reply:
Question about auto-generated opengl function loader
Chen
—
March 8, 2017
Handmade Network
»
Forums
New forum thread:
Question about auto-generated opengl function loader
Chen
—
March 8, 2017
CDbg
»
Blog
Blog comment:
CDbg Build 0.0.0.4
Chen
—
February 9, 2017
CDbg
»
Blog
Blog comment:
CDbg Build 0.0.0.4
Chen
—
February 9, 2017
Handmade Network
»
Forums
Forum reply:
Hot Swap your shaders!
Chen
—
February 8, 2017