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Chen
Some guy trying to make some video game.
Member since
January 14, 2017
Projects
Monter
A 3D action role-playing game, but cleaner
On Hiatus
CRay
An interactive GPU path tracer
On Hiatus
Recent Activity
Chen
2 years, 8 months ago
showcasing the new game engine project I'm working on:
https://youtu.be/0ErvCxMrcA0
Monter
»
Blog
Blog comment:
Engine Work: DDGI Light Probe Depth Data Compression
Chen
—
3 years, 2 months ago
Monter
»
Blog
Blog comment:
Engine Work: DDGI Light Probe Depth Data Compression
Chen
—
3 years, 2 months ago
Monter
»
Blog
Blog comment:
Engine Work: DDGI Light Probe Depth Data Compression
Chen
—
3 years, 2 months ago
Monter
»
Blog
New blog post:
Engine Work: DDGI Light Probe Depth Data Compression
Chen
—
3 years, 2 months ago
Monter
»
Blog
Blog comment:
Engine Work: GJK-based Collision Detection & Response
Chen
—
3 years, 2 months ago
Monter
»
Forums
Forum reply:
3D model import
Chen
—
3 years, 4 months ago
Monter
»
Forums
Forum reply:
3D model import
Chen
—
3 years, 4 months ago
Monter
»
Blog
Blog comment:
Engine Work: Global Illumination with Irradiance Probes
Chen
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3 years, 5 months ago
Monter
»
Blog
New blog post:
Engine Work: Global Illumination with Irradiance Probes
Chen
—
3 years, 5 months ago
Monter
»
Blog
Blog comment:
Enable Ray Tracing: Ray Traversal
Chen
—
3 years, 5 months ago
Monter
»
Blog
New blog post:
Enable Ray Tracing: Ray Traversal
Chen
—
3 years, 5 months ago
Monter
»
Blog
New blog post:
Enable Ray Tracing: Two-Level Acceleration Structure
Chen
—
3 years, 6 months ago
Monter
»
Blog
Blog comment:
Engine Optimization: Fast High-Quality Cloudscape through Noise and Reprojection
Chen
—
3 years, 7 months ago
Monter
»
Blog
New blog post:
Engine Optimization: Fast High-Quality Cloudscape through Noise and Reprojection
Chen
—
3 years, 7 months ago
Handmade Network
»
Forums
Forum reply:
What is your opinion of Vlang?
Chen
—
4 years, 2 months ago
Handmade Network
»
Blog
Blog comment:
[News] Handmade Seattle, An Interview, Community Showcase
Chen
—
4 years, 5 months ago
RemedyBG
»
Forums
Forum reply:
How to make sure RemedyBG can find source file
Chen
—
4 years, 6 months ago
RemedyBG
»
Forums
Forum reply:
How to make sure RemedyBG can find source file
Chen
—
4 years, 6 months ago
RemedyBG
»
Forums
New forum thread:
How to make sure RemedyBG can find source file
Chen
—
4 years, 6 months ago
Handmade Network
»
Forums
»
Career Advice
Forum reply:
Unprojecting mouse position
Chen
—
4 years, 8 months ago
CRay
»
Blog
New blog post:
A Few Changes and a New Demo
Chen
—
4 years, 8 months ago
CRay
»
Blog
Blog comment:
First Demo is out! And a usage guide!
Chen
—
4 years, 9 months ago
CRay
»
Blog
New blog post:
First Demo is out! And a usage guide!
Chen
—
4 years, 9 months ago
Monter
»
Blog
New blog post:
Engine Work: Collision Wrap-up
Chen
—
4 years, 9 months ago
Handmade Network
»
Forums
»
Work-in-Progress
Forum reply:
(Eternal) Screenshot Saturday -- Post images/gifs/videos of your game or other project!
Chen
—
4 years, 10 months ago
Handmade Network
»
Forums
Forum reply:
I'm starting a channel called "3D Graphics From Scratch"
Chen
—
4 years, 11 months ago
Handmade Network
»
Forums
New forum thread:
I'm starting a channel called "3D Graphics From Scratch"
Chen
—
4 years, 11 months ago
Handmade Network
»
Forums
Forum reply:
I'm making "One Thing a Month". Anyone want to join?
Chen
—
5 years, 1 month ago
Monter
»
Blog
Blog comment:
Engine Work: Procedural Volumetric Cloud Rendering
Chen
—
5 years, 1 month ago
Monter
»
Blog
Blog comment:
Engine Work: Procedural Volumetric Cloud Rendering
Chen
—
5 years, 1 month ago
Monter
»
Blog
Blog comment:
Engine Work: Procedural Volumetric Cloud Rendering
Chen
—
5 years, 1 month ago
Monter
»
Blog
New blog post:
Engine Work: Procedural Volumetric Cloud Rendering
Chen
—
5 years, 1 month ago
Monter
»
Blog
Blog comment:
Engine Work: GJK-based Collision Detection & Response
Chen
—
5 years, 2 months ago
Monter
»
Blog
Blog comment:
Engine Work: GJK-based Collision Detection & Response
Chen
—
5 years, 2 months ago
Monter
»
Blog
New blog post:
Engine Work: GJK-based Collision Detection & Response
Chen
—
5 years, 2 months ago
Monter
»
Blog
New blog post:
I'm back!
Chen
—
5 years, 3 months ago
Handmade Network
»
Forums
Forum reply:
Shaderian: a minimal GLSL live coding environment
Chen
—
5 years, 5 months ago
Feoh the Fitter
»
Blog
Blog comment:
Approaching things with a new angle
Chen
—
5 years, 5 months ago
Handmade Network
»
Forums
»
Career Advice
Forum reply:
Question: How can I stand a chance when applying for jobs in the programming industry?
Chen
—
5 years, 5 months ago
Handmade Network
»
Forums
»
Career Advice
Forum reply:
Question: How can I stand a chance when applying for jobs in the programming industry?
Chen
—
5 years, 6 months ago
Handmade Network
»
Blog
Blog comment:
[News] New Technical Staff; Pseudonym73 Guest Appearance!
Chen
—
5 years, 6 months ago
Monter
»
Blog
New blog post:
Numerical Robustness and New Approach
Chen
—
5 years, 6 months ago
Handmade Network
»
Forums
»
Career Advice
Forum reply:
Question: How can I stand a chance when applying for jobs in the programming industry?
Chen
—
5 years, 6 months ago
Handmade Network
»
Forums
»
Career Advice
Forum reply:
Question: How can I stand a chance when applying for jobs in the programming industry?
Chen
—
5 years, 6 months ago
CDbg
»
Blog
Blog comment:
CDbg Build 0.0.0.5
Chen
—
5 years, 6 months ago
Handmade Network
»
Forums
»
Career Advice
Forum reply:
Question: How can I stand a chance when applying for jobs in the programming industry?
Chen
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5 years, 6 months ago
Handmade Network
»
Forums
»
Work-in-Progress
Forum reply:
Windows Debugger
Chen
—
5 years, 6 months ago
Handmade Network
»
Forums
»
Career Advice
New forum thread:
Question: How can I stand a chance when applying for jobs in the programming industry?
Chen
—
5 years, 6 months ago
Monter
»
Blog
New blog post:
Engine Work: Collision Debug System
Chen
—
5 years, 6 months ago
Monter
»
Blog
Blog comment:
Collision System Part 2: Sparse Hash-Based Grid Partitioning, Multithreading, and Future
Chen
—
5 years, 6 months ago
Monter
»
Blog
Blog comment:
Collision System Part 2: Sparse Hash-Based Grid Partitioning, Multithreading, and Future
Chen
—
5 years, 6 months ago
Monter
»
Blog
New blog post:
Collision System Part 2: Sparse Hash-Based Grid Partitioning, Multithreading, and Future
Chen
—
5 years, 6 months ago
Monter
»
Blog
Blog comment:
Collision System Part 1: Collision Detection and Response Against Static Mesh
Chen
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5 years, 7 months ago
Handmade Network
»
Forums
Forum reply:
Shaderian: a minimal GLSL live coding environment
Chen
—
5 years, 7 months ago
Handmade Network
»
Forums
New forum thread:
Shaderian: a minimal GLSL live coding environment
Chen
—
5 years, 7 months ago
Monter
»
Blog
Blog comment:
Collision System Part 1: Collision Detection and Response Against Static Mesh
Chen
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5 years, 7 months ago
Monter
»
Blog
Blog comment:
Collision System Part 1: Collision Detection and Response Against Static Mesh
Chen
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5 years, 7 months ago
A Mazy Town.
»
Blog
Blog comment:
Dev update #1
Chen
—
5 years, 7 months ago
Monter
»
Blog
Blog comment:
Collision System Part 1: Collision Detection and Response Against Static Mesh
Chen
—
5 years, 7 months ago
Monter
»
Blog
Blog comment:
Collision System Part 1: Collision Detection and Response Against Static Mesh
Chen
—
5 years, 7 months ago
Feoh the Fitter
»
Blog
Blog comment:
SDL and going on a break
Chen
—
5 years, 7 months ago
Monter
»
Blog
New blog post:
Collision System Part 1: Collision Detection and Response Against Static Mesh
Chen
—
5 years, 7 months ago
Monter
»
Blog
Blog comment:
Engine Work: Sky shading pass
Chen
—
5 years, 8 months ago
Monter
»
Blog
Blog comment:
Engine Work: Sky shading pass
Chen
—
5 years, 8 months ago
Monter
»
Blog
Blog comment:
Engine Work: Sky shading pass
Chen
—
5 years, 8 months ago
Monter
»
Blog
New blog post:
Engine Work: Sky shading pass
Chen
—
5 years, 8 months ago
Swedish Cubes for Unity
»
Blog
Blog comment:
How Media Molecule Does Serialization
Chen
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5 years, 9 months ago
Handmade Network
»
Forums
Forum reply:
Game development taking too long... any suggested solution?
Chen
—
5 years, 9 months ago
Monter
»
Blog
Blog comment:
Engine work: Light transmittance and memory management
Chen
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5 years, 9 months ago
Monter
»
Blog
New blog post:
Engine work: Light transmittance and memory management
Chen
—
5 years, 9 months ago
Monter
»
Blog
Blog comment:
Progress Report: Shadow and Editor Improvements
Chen
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5 years, 10 months ago
Monter
»
Blog
New blog post:
Debugging Cascaded Shadow Map
Chen
—
5 years, 10 months ago
Monter
»
Blog
New blog post:
Progress Report: Shadow and Editor Improvements
Chen
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5 years, 10 months ago
Monter
»
Blog
Blog comment:
Game Engine Review: Rendering Pipeline
Chen
—
5 years, 10 months ago
Monter
»
Blog
New blog post:
Game Engine Review: Shader Managment
Chen
—
5 years, 10 months ago
Monter
»
Blog
Blog comment:
Progress Report: Shadow Mapping
Chen
—
5 years, 10 months ago
Monter
»
Blog
Blog comment:
Game Engine Review: Rendering Pipeline
Chen
—
5 years, 10 months ago
Monter
»
Blog
Blog comment:
Game Engine Review: Rendering Pipeline
Chen
—
5 years, 10 months ago
Monter
»
Blog
New blog post:
Game Engine Review: Rendering Pipeline
Chen
—
5 years, 10 months ago
Monter
»
Blog
Blog comment:
Progress Report: Shadow Mapping
Chen
—
5 years, 10 months ago
Monter
»
Blog
New blog post:
Progress Report: Shadow Mapping
Chen
—
5 years, 10 months ago
4coder
»
Blog
Blog comment:
4coder November - The Detailed Todo List
Chen
—
5 years, 11 months ago
Handmade Network
»
Forums
New forum thread:
Help: matrix-to-quaternion in left-hand coordinate system
Chen
—
6 years, 2 months ago
Handmade Network
»
Forums
»
Articles
Forum reply:
Implementing a Basic PNG reader the handmade way
Chen
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6 years, 4 months ago
Handmade Hero
»
Forums
»
Code
Forum reply:
Need some help with getting Vim to run a build.bat
Chen
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6 years, 5 months ago
Handmade Network
»
Forums
»
Work-in-Progress
Forum reply:
Game Entity Memory Allocation Techniques
Chen
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6 years, 5 months ago
Handmade Network
»
Forums
»
Work-in-Progress
Forum reply:
Game Entity Memory Allocation Techniques
Chen
—
6 years, 5 months ago
Handmade Network
»
Forums
Forum reply:
YouCompleteMe - Vim Completion Engine
Chen
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6 years, 5 months ago
Handmade Network
»
Forums
Forum reply:
YouCompleteMe - Vim Completion Engine
Chen
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6 years, 5 months ago
Handmade Network
»
Forums
Forum reply:
YouCompleteMe - Vim Completion Engine
Chen
—
6 years, 5 months ago
Handmade Network
»
Forums
Forum reply:
YouCompleteMe - Vim Completion Engine
Chen
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6 years, 5 months ago
Handmade Network
»
Forums
Forum reply:
Just for fun - performance meme
Chen
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6 years, 6 months ago
Handmade Network
»
Forums
Forum reply:
Just for fun - performance meme
Chen
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6 years, 6 months ago
Handmade Network
»
Forums
Forum reply:
Single Vertex Multiple Normals
Chen
—
6 years, 6 months ago
Handmade Network
»
Forums
New forum thread:
Single Vertex Multiple Normals
Chen
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6 years, 6 months ago
Handmade Network
»
Forums
Forum reply:
Question about auto-generated opengl function loader
Chen
—
6 years, 7 months ago
Handmade Network
»
Forums
New forum thread:
Question about auto-generated opengl function loader
Chen
—
6 years, 7 months ago
CDbg
»
Blog
Blog comment:
CDbg Build 0.0.0.4
Chen
—
6 years, 7 months ago
CDbg
»
Blog
Blog comment:
CDbg Build 0.0.0.4
Chen
—
6 years, 7 months ago
Handmade Network
»
Forums
Forum reply:
Hot Swap your shaders!
Chen
—
6 years, 7 months ago