Recent Forum Threads

Forum Code
Post date July 15, 2017, 9:25 a.m.

C++11 raw string literal & GLSL shaders indentation in 4coder


Maybe this will fix 4coder indentation issues in Handmade Hero code with C++11 raw string literal…
Forum Code
Post date July 15, 2017, 6:17 a.m.

Using OpenGL uniforms/attributes/outputs in more efficient way


If few last episodes Casey has been struggling to use uniform locations/outputs in more efficient…
Forum Jobs board
Post date April 18, 2017, 8:32 p.m.

Unity3D development & design work in Bay Area, CA


If somebody is interested in Unity3D development and design/modeling work in Santa Clara, CA: htt…
Forum Code
Post date Feb. 27, 2017, 4 a.m.

Day 368 - GL improvements


Couldn't catch the stream live, but here are couple comments on today's code. Instead of checkin…
Forum Code
Post date Feb. 20, 2017, 6:18 a.m.

Day 365 - math solving software


I watching this episode now and want to address Casey's complaints about math solving software. I…

Recent Forum Replies

Forum handmade.network
Post date Dec. 16, 2017, 2:11 p.m.

Day 004 screen black when resizing window

Most common way is to create window timer when modal loop is entered, and remove it when it exits…
Forum Code
Post date Dec. 12, 2017, 8:45 a.m.

Downloading videos using Resilio Sync (formerly BitTorrent Sync)

Yes, I'm still running Resilio Sync with videos that Casey provides directly from captured stream…
Forum Code
Post date Dec. 10, 2017, 8:04 p.m.

Day 244: A perplexing problem with Win32CreateOpenGLContextForWorkerThread

Shared contexts were very unreliable. Casey removed them later. If you can I suggest you continue…
Forum lib0 engine
Post date Dec. 8, 2017, 6:08 p.m.

Arch Linux is not supported due to confirmed Mesa bug.

I don't have any black screen on my Arch. It renders magenta triangle with all the imgui UI visib…
Forum lib0 engine
Post date Dec. 8, 2017, 5:45 a.m.

Arch Linux is not supported due to confirmed Mesa bug.

Yeah, shared libraries work differently on Linux than Windows. Symbol table & dynamic symbols…