handmade.network » Mārtiņš Možeiko

Recent Forum Threads

Forum Code
Post date July 6, 2018, 7:53 a.m.


NOTE(Jeroen): This was originally posted by Mārtiņš Možeiko - I'll restore the thread properly th…
Forum Bitwise
Post date March 17, 2018, 6:04 a.m.


Same as with HandmadeHero I am sharing Bitwise videos on Resilio Sync. For those who doesn't kno…
Forum Code
Post date July 15, 2017, 9:25 a.m.


Maybe this will fix 4coder indentation issues in Handmade Hero code with C++11 raw string literal…
Forum Code
Post date July 15, 2017, 6:17 a.m.


If few last episodes Casey has been struggling to use uniform locations/outputs in more efficient…
Forum Jobs board
Post date April 18, 2017, 8:32 p.m.


If somebody is interested in Unity3D development and design/modeling work in Santa Clara, CA: htt…

Recent Forum Replies

Forum Code
Post date March 20, 2019, 8:06 p.m.

itzjacYou can avoid SDL in Linux of course, then you have to make sure it will run for all the li…
Forum handmade.network
Post date March 19, 2019, 11:03 p.m.

If you want to do just Xlib software rendering without OpenGL, then keep image in your memory. Ju…
Forum handmade.network
Post date March 14, 2019, 4:56 p.m.

Yeah, you need to optimize code that does your tesselation and bezier curves. There's not magic s…
Forum handmade.network
Post date March 14, 2019, 4:49 p.m.

I haven't tried it, but it think you can do this with shared memory. First open shared memory wit…
Forum handmade.network
Post date March 14, 2019, 5:38 a.m.

So if you are limiting rendering at 60Hz, are you sure you need to reduce it more? The CPU usage …