handmade.network » Mārtiņš Možeiko

Recent Forum Threads

Forum Code
Post date July 6, 2018, 7:53 a.m.


NOTE(Jeroen): This was originally posted by Mārtiņš Možeiko - I'll restore the thread properly th…
Forum Bitwise
Post date March 17, 2018, 6:04 a.m.


Same as with HandmadeHero I am sharing Bitwise videos on Resilio Sync. For those who doesn't kno…
Forum Code
Post date July 15, 2017, 9:25 a.m.


Maybe this will fix 4coder indentation issues in Handmade Hero code with C++11 raw string literal…
Forum Code
Post date July 15, 2017, 6:17 a.m.


If few last episodes Casey has been struggling to use uniform locations/outputs in more efficient…
Forum Jobs board
Post date April 18, 2017, 8:32 p.m.


If somebody is interested in Unity3D development and design/modeling work in Santa Clara, CA: htt…

Recent Forum Replies

Forum handmade.network
Post date May 19, 2019, 11:04 p.m.

In Unity framebuffer colorspace is controlled in Project Settings -> Rendering section: https:…
Forum handmade.network
Post date May 17, 2019, 8:01 a.m.

"BitmapMemory" is a pointer. It points to pixels of bitmap. "&BitmapMemory" is address of poi…
Forum Code
Post date May 10, 2019, 5:51 p.m.

Or you can install software that will emulate Xinput API for your legacy controller: https://www.…
Forum Code
Post date May 10, 2019, 5:49 p.m.

__clrcall is for C++/CLI. It is completely irrelevant for native C and C++ code. They messed up s…
Forum Code
Post date May 1, 2019, 5:56 p.m.

I think this is less about memory speed and more about compiler optimizations. Modern compilers …