handmade.network » Mārtiņš Možeiko

Recent Forum Threads

Forum Bitwise
Post date March 17, 2018, 6:04 a.m.


Same as with HandmadeHero I am sharing Bitwise videos on Resilio Sync. For those who doesn't kno…
Forum Code
Post date July 15, 2017, 9:25 a.m.


Maybe this will fix 4coder indentation issues in Handmade Hero code with C++11 raw string literal…
Forum Code
Post date July 15, 2017, 6:17 a.m.


If few last episodes Casey has been struggling to use uniform locations/outputs in more efficient…
Forum Jobs board
Post date April 18, 2017, 8:32 p.m.


If somebody is interested in Unity3D development and design/modeling work in Santa Clara, CA: htt…
Forum Code
Post date Feb. 27, 2017, 4 a.m.


Couldn't catch the stream live, but here are couple comments on today's code. Instead of checkin…

Recent Forum Replies

Forum Code
Post date April 9, 2018, 12:09 p.m.

Its not well documented, but Windows will restore default timer period once process exits. See o…
Forum handmade.network
Post date April 9, 2018, 6:30 a.m.

I would say that C# is much more complex language than C if you care about writing good code and …
Forum Code
Post date April 8, 2018, 4:14 p.m.

Yes, that's exactly what clear command should do - call glClear or similar function.
Forum Code
Post date April 7, 2018, 6:39 p.m.

Example of render commands: 1) clear current framebuffer with color C 2) clear current depth buff…
Forum Bitwise
Post date April 7, 2018, 6:06 p.m.

If you have "int" type and want to have an array of ints then you do "int *" (add an asterix) to …