Recent Forum Threads

Forum Code
Post date July 15, 2017, 9:25 a.m.

C++11 raw string literal & GLSL shaders indentation in 4coder


Maybe this will fix 4coder indentation issues in Handmade Hero code with C++11 raw string literal…
Forum Code
Post date July 15, 2017, 6:17 a.m.

Using OpenGL uniforms/attributes/outputs in more efficient way


If few last episodes Casey has been struggling to use uniform locations/outputs in more efficient…
Forum Jobs board
Post date April 18, 2017, 8:32 p.m.

Unity3D development & design work in Bay Area, CA


If somebody is interested in Unity3D development and design/modeling work in Santa Clara, CA: htt…
Forum Code
Post date Feb. 27, 2017, 4 a.m.

Day 368 - GL improvements


Couldn't catch the stream live, but here are couple comments on today's code. Instead of checkin…
Forum Code
Post date Feb. 20, 2017, 6:18 a.m.

Day 365 - math solving software


I watching this episode now and want to address Casey's complaints about math solving software. I…

Recent Forum Replies

Forum handmade.network
Post date Aug. 17, 2017, 5:21 p.m.

Good books about linear algebra?

"Essential Mathematics for Games and Interactive Applications: A Programmer's Guide" (James M. Va…
Forum handmade.network
Post date Aug. 17, 2017, 2:24 a.m.

Reply to polymorphism in "Handmade Hero Chat 014 - CRTP and Library Design"

Languages like rust typically during compilation have very slow constant part due to how they are…
Forum STB libraries
Post date Aug. 16, 2017, 5:13 p.m.

stb_tilemap_editor.h

That's because in "debug" mode typically build system doesn't turn on compiler optimizations to m…
Forum Code
Post date Aug. 16, 2017, 5:57 a.m.

C - triple pointers help

Because in C the array variable is not a pointer. So taking address of will not give you pointer …
Forum STB libraries
Post date Aug. 15, 2017, 5:23 p.m.

stb_tilemap_editor.h

1) Yes, you need to call stbte_mouse_button with 5th argument set to 0 ("false") when mouse butto…