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"hello triangle" using WebGPU on Windows in C: https://gist.github.com/mmozeiko/4c68b91faff8b7026e8c5e44ff810b62
draws same triangle as my other d3d11/opengl gists. Just a single file to compile, no other dependencies (other than webgpu implementation itself), simple code without abstractions.

upng.h - uncompressed png writer & reader, with optimizations for x64 and arm64: https://gist.github.com/mmozeiko/e66f6d23e101b1b9c37cb3d9d10727f5?ts=4
Standalone header file with two functions to use, no memory allocations, no runtime dependencies.
In case you need to create valid png files really really fast. Supports all 8-bit and 16-bit png pixel formats & any image size (32-bit width/height) - as long as it fits in memory.
Can create 8k BGRA8 png file (256MB) in 23msec on Ryzen 5950x. Which means it's running at 11GB/s.
Compared to libpng 170msec (uncompressed png, 1.5GB/s) or 2150msec (compressed png, 120MB/s).

Forum reply: wcap
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Minor TwitchNotify improvement - code updated to refresh stream status for users when websocket is reconnected. This happens, for example, after computer was resumed for sleep/standby. Previously UI did not reflect changes in user stream status during this time. So you had old info available after resuming pc, potentially showing users streams being live when they are not, or opposite.
Plus removed nested user context menu - it's simpler to have everything in one list without sub-menus. &twitchnotify
https://github.com/mmozeiko/TwitchNotify

Forum reply: a few observations
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alternatively use fwidth for automatic "zoom" calculations, no need to manually scale anything - just pass correct vertex/texcoord coordinates: https://www.shadertoy.com/view/csX3RH

&wcap update - now it can encode video to 10-bit HEVC (main10 profile). Theoretically it increases quality of image as there is more resolution for color values in conversion to YUV. But it depends on how GPU implements encoder. In practice it will be very hard to see any differences. From my non-scientific tests with Nvidia, it seems it encodes better - on some content it gets ~10% smaller video files than 8-bit HEVC.

Not all GPU's support encoding to 10-bit HEVC. Check your GPU support here:
Nvidia: https://en.wikipedia.org/wiki/Nvidia_NVENC#Versions or https://developer.nvidia.com/video-encode-and-decode-gpu-support-matrix-new
Intel: https://en.wikipedia.org/wiki/Intel_Quick_Sync_Video#Hardware_decoding_and_encoding

Get it on GitHub: https://github.com/mmozeiko/wcap

Forum reply: Android debugging
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Forum reply: Issues with compiling
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Forum reply: Why use a unity build?
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Forum reply: Why use a unity build?
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Forum reply: Why use a unity build?
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Forum reply: Performance of IMGUI
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Forum reply: Performance of IMGUI
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Forum reply: Parallel Stacks
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Forum reply: Converting files fast?
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Forum reply: C++ without classes
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Forum reply: Converting files fast?
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Forum reply: So Casey thinks C sux?
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Forum reply: So Casey thinks C sux?
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Forum reply: So Casey thinks C sux?
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Forum reply: So Casey thinks C sux?
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Forum reply: So Casey thinks C sux?
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Forum reply: So Casey thinks C sux?
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Forum reply: So Casey thinks C sux?
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Forum reply: So Casey thinks C sux?
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Forum reply: So Casey thinks C sux?
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Forum reply: So Casey thinks C sux?
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Forum reply: Casey 4coder config
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&TwitchNotify now allows to download followed user list from your Twitch account - set username in .ini file and choose to download automatically on startup, or do it manually in popup menu. https://github.com/mmozeiko/TwitchNotify/

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Blog comment: Surgical programming
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TwitchNotify update: https://github.com/mmozeiko/TwitchNotify/ Much better websocket connection code. Now it does not need to disconnect to reload users - websocket connection stays permanent. Also because Twitch likes you to notify that stream is live but then it takes sometimes up to 10 seconds to actually report game/stream name, so now TwitchNotify will show notification with just user name, and then try to get game/stream name later and update notification when it successfully gets one. And now it shows viewer count in user list. &twitchnotify

New TwitchNotify codebase: https://github.com/mmozeiko/TwitchNotify/ Now it monitors Twitch user live status via websocket instead of previous 1-min polls. Now you get notifications instantly without any delay. It also now uses Windows 10 toast notifications - it shows actions buttons in notification popup itself. Either to open mpv video player, or open browser page. All this with nice 34KB .exe and ~3MB runtime memory usage. CC @DreamerSleeper &twitchnotify

Forum reply: Attach assets to exe
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Forum reply: Attach assets to exe
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new &wcap feature - allow to choose discrete vs integrated GPU to use for encoding. By default it will select discrete one. Using integrated may be useful for laptop users with nvidia optimus when you're recording low framerate / low complexity screen capture, as that uses less power, which means less heat & better battery usage. I recommend using iGPU only if you're on Skylake or newer Intel CPU, as older CPUs than Skylake have pretty poor performance & quality. New version also includes minor fix for bad handling of minimized window capture. In such case no new frames are captured which means messed up timestamp or hanging of recording (if audio capture was also enabled). Now it will properly produce discontinuity in video stream. https://github.com/mmozeiko/wcap

new &wcap bugfixes: https://github.com/mmozeiko/wcap thanks @Crysist for debugging these

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Forum reply: Attach assets to exe
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Forum reply: Linux Evdev Poll Lag
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Forum reply: Handling stereo audio
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Forum reply: Handling stereo audio
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Forum reply: Handling stereo audio
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Forum reply: Handling stereo audio
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Forum reply: Handling stereo audio
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Forum reply: Linux Evdev Poll Lag
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Forum reply: Debugging opengl
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Forum reply: Cmake?
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Forum reply: How I program C
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Forum reply: Jon Blow using OpenGL
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Forum reply: Can't build the game
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Forum reply: Day 40: Loading Cursor
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Forum reply: Set Thread Name
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Forum reply: Set Thread Name
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Blog comment: Be Aware of High DPI
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Blog comment: Be Aware of High DPI
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Forum reply: Help with XAudio2
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Forum reply: Help with XAudio2
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Forum reply: Xlib event loop
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Forum reply: Table-driven C++?
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Forum reply: Jonathan Blow array
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Forum reply: Tim Sweeny vs Apple
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Forum reply: Tim Sweeny vs Apple
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Forum reply: inversion of control
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Forum reply: WaveOut Sound API
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Forum reply: WaveOut Sound API
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Forum reply: DWARF 5 support?
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Forum reply: function pointer
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Forum reply: algebra solvers
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Forum reply: Handmade Unity
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Forum reply: GLAD without glfw
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Forum reply: Making a console app
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Forum reply: Making a console app
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Forum reply: Making a console app
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Forum reply: MSDN in November 2019
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Forum reply: STB and OGG video
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Forum reply: Discussion
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Forum reply: Discussion
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Forum reply: Handmade JS
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Forum reply: Programming mannerisms
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Forum reply: To SDL, ot not to SDL
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Forum reply: On cross-compiling.
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Blog comment: Setting the Exe icon
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Forum reply: PE header is invalid
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Blog comment: Instancing
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Blog comment: Instancing
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Blog comment: Instancing
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Blog comment: Instancing
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Blog comment: Instancing
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Forum reply: float vs double?
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Forum reply: Minimal D3D11
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Blog comment: CDbg Build 0.0.0.8
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Blog comment: Text
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Blog comment: Text
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Forum reply: Questions and Answers
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Blog comment: GBEmu 0.0.3 Released!
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Forum reply: Annotated guide down?
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Forum reply: Batch File Programming
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Forum reply: Batch File Programming
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Forum reply: Bitmap Functions
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Blog comment: Unicode vs Ansi vs UTF8
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Blog comment: Unicode vs Ansi vs UTF8
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Forum reply: why are templates bad
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Forum reply: why are templates bad
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Forum reply: why are templates bad
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Forum reply: why are templates bad
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Forum reply: why are templates bad
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Blog comment: Compiler Cage Fight
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Blog comment: Compiler Cage Fight
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Forum reply: math learning style
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Forum reply: Vsync and frame timing
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Blog comment: Big Release v0.9.0.0
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Forum reply: xxHash draft spec
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Forum reply: Text editor?
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Forum reply: setjmp/longjmp
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Forum reply: Feedback for FPL!
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