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handmade.network » Mārtiņš Možeiko

Recent Forum Threads

Forum Code
Post date July 6, 2018, 7:53 a.m.


NOTE(Jeroen): This was originally posted by Mārtiņš Možeiko - I'll restore the thread properly th…
Forum Bitwise
Post date March 17, 2018, 6:04 a.m.


Same as with HandmadeHero I am sharing Bitwise videos on Resilio Sync. For those who doesn't kno…
Forum Code
Post date July 15, 2017, 9:25 a.m.


Maybe this will fix 4coder indentation issues in Handmade Hero code with C++11 raw string literal…
Forum Code
Post date July 15, 2017, 6:17 a.m.


If few last episodes Casey has been struggling to use uniform locations/outputs in more efficient…
Forum Jobs board
Post date April 18, 2017, 8:32 p.m.


If somebody is interested in Unity3D development and design/modeling work in Santa Clara, CA: htt…

Recent Forum Replies

Forum Handmade Hero
Post date Aug. 8, 2020, 11:01 p.m.

It could be done that way. Just export platform functions from main exe file and in game dll use …
Forum handmade.network
Post date Aug. 7, 2020, 8:38 p.m.

Don't forget that in C when you add two u16's the result has int type. So there is no "overflow".…
Forum Code
Post date Aug. 2, 2020, 10:39 p.m.

Depending on your system - there might be background programs running that inject into your proce…
Forum handmade.network
Post date Aug. 2, 2020, 10:32 p.m.

What does loadWAVEFile do? Where it gets memory? It seems you are calling it every time you want …
Forum handmade.network
Post date July 31, 2020, 3:30 p.m.

Standard C does not have functions for this. You need to look at platform specific API - somethin…