handmade.network » Mārtiņš Možeiko

Recent Forum Threads

Forum Bitwise
Post date March 17, 2018, 6:04 a.m.


Same as with HandmadeHero I am sharing Bitwise videos on Resilio Sync. For those who doesn't kno…
Forum Code
Post date July 15, 2017, 9:25 a.m.


Maybe this will fix 4coder indentation issues in Handmade Hero code with C++11 raw string literal…
Forum Code
Post date July 15, 2017, 6:17 a.m.


If few last episodes Casey has been struggling to use uniform locations/outputs in more efficient…
Forum Jobs board
Post date April 18, 2017, 8:32 p.m.


If somebody is interested in Unity3D development and design/modeling work in Santa Clara, CA: htt…
Forum Code
Post date Feb. 27, 2017, 4 a.m.


Couldn't catch the stream live, but here are couple comments on today's code. Instead of checkin…

Recent Forum Replies

Forum Game
Post date May 19, 2018, 8:38 a.m.

I'm not a game designer, but that doesn't sound right. With same logic there should not any art s…
Forum handmade.network
Post date May 18, 2018, 5:11 a.m.

1. Its actually other way around - if you leave OS to draw mouse cursor, then it is "hardware acc…
Forum Code
Post date May 18, 2018, 3:52 a.m.

Yes, the error are because VS2010 does not support few C++11 features Casey is using in code. Al…
Forum Bitwise
Post date May 17, 2018, 3:40 a.m.

I would really like to use free alternative to Resilio Sync, but Syncthing still has a big disadv…
Forum Bitwise
Post date May 15, 2018, 7 a.m.

Not sure about what you are asking. You want to write PUSH(stack_ptr, value); or PUSH(frame_ptr, …