Recent Forum Threads

Forum Code
Post date July 15, 2017, 9:25 a.m.

C++11 raw string literal & GLSL shaders indentation in 4coder

Maybe this will fix 4coder indentation issues in Handmade Hero code with C++11 raw string literal…
Forum Code
Post date July 15, 2017, 6:17 a.m.

Using OpenGL uniforms/attributes/outputs in more efficient way

If few last episodes Casey has been struggling to use uniform locations/outputs in more efficient…
Forum Jobs board
Post date April 18, 2017, 8:32 p.m.

Unity3D development & design work in Bay Area, CA

If somebody is interested in Unity3D development and design/modeling work in Santa Clara, CA: htt…
Forum Code
Post date Feb. 27, 2017, 4 a.m.

Day 368 - GL improvements

Couldn't catch the stream live, but here are couple comments on today's code. Instead of checkin…
Forum Code
Post date Feb. 20, 2017, 6:18 a.m.

Day 365 - math solving software

I watching this episode now and want to address Casey's complaints about math solving software. I…

Recent Forum Replies

Forum Code
Post date Oct. 16, 2017, 7:27 a.m.

HandmadeHero/data folder missing from git repo?

There are two type of assets - the ones you can generate yourself, and the prebuilt ones. To get…
Post date Oct. 16, 2017, 12:09 a.m.

Dedicated worker threads versus a general purpose thread pool?

I think it all depends on exact use case and there is no generic answer to whether use one or ano…
Forum raylib
Post date Oct. 14, 2017, 5:56 p.m.

raylib custom Android APK build pipeline with plain Makefile

You know that ndk-build is plain makefile, right?
Forum Game
Post date Oct. 13, 2017, 9:21 p.m.

HMH videos on Youtube?

Casey was upgrading GPU - you can see why in last episode. Afaik there were some issues with CPU …
Forum Code
Post date Oct. 12, 2017, 6:09 p.m.

Unity Builds in Practice

occamin they are good as some kind of "compilation performance hack", but not really as a way to …