Recent Forum Threads

Forum Code
Post date July 15, 2017, 9:25 a.m.

C++11 raw string literal & GLSL shaders indentation in 4coder


Maybe this will fix 4coder indentation issues in Handmade Hero code with C++11 raw string literal…
Forum Code
Post date July 15, 2017, 6:17 a.m.

Using OpenGL uniforms/attributes/outputs in more efficient way


If few last episodes Casey has been struggling to use uniform locations/outputs in more efficient…
Forum Jobs board
Post date April 18, 2017, 8:32 p.m.

Unity3D development & design work in Bay Area, CA


If somebody is interested in Unity3D development and design/modeling work in Santa Clara, CA: htt…
Forum Code
Post date Feb. 27, 2017, 4 a.m.

Day 368 - GL improvements


Couldn't catch the stream live, but here are couple comments on today's code. Instead of checkin…
Forum Code
Post date Feb. 20, 2017, 6:18 a.m.

Day 365 - math solving software


I watching this episode now and want to address Casey's complaints about math solving software. I…

Recent Forum Replies

Forum handmade.network
Post date July 26, 2017, 1:43 a.m.

Holding struct data on .cpp and functions on .h

It's kind of do this when it is really needed, but it might lead to problems in future - what if …
Forum Site Feedback
Post date July 25, 2017, 5:37 p.m.

Discoverability on the home page

You can use this page to get all new HMN posts shown in nice table: https://handmade.network/feed…
Forum Code
Post date July 24, 2017, 6:32 p.m.

Cannot load BMP file for some reason.

And are you sure uint16 is correct typedef?
Forum Code
Post date July 24, 2017, 5:16 p.m.

Cannot load BMP file for some reason.

I'm not sure if you correctly understood what ratchetfreak tried to tell you. The pack is not an…
Forum Code
Post date July 24, 2017, 7:12 a.m.

[Day 235] Opengl's pixel format takes a long time

Bad driver. Bad anti-virus software. Some other running service/utility/software. But most likely…