Recent Forum Threads

Forum Code
Post date July 15, 2017, 9:25 a.m.

C++11 raw string literal & GLSL shaders indentation in 4coder


Maybe this will fix 4coder indentation issues in Handmade Hero code with C++11 raw string literal…
Forum Code
Post date July 15, 2017, 6:17 a.m.

Using OpenGL uniforms/attributes/outputs in more efficient way


If few last episodes Casey has been struggling to use uniform locations/outputs in more efficient…
Forum Jobs board
Post date April 18, 2017, 8:32 p.m.

Unity3D development & design work in Bay Area, CA


If somebody is interested in Unity3D development and design/modeling work in Santa Clara, CA: htt…
Forum Code
Post date Feb. 27, 2017, 4 a.m.

Day 368 - GL improvements


Couldn't catch the stream live, but here are couple comments on today's code. Instead of checkin…
Forum Code
Post date Feb. 20, 2017, 6:18 a.m.

Day 365 - math solving software


I watching this episode now and want to address Casey's complaints about math solving software. I…

Recent Forum Replies

Forum Work-in-Progress
Post date Nov. 19, 2017, 3:59 a.m.

MATHC - Pure C math library for 2D and 3D programming

I don't think this is link to what you want: http://reference.md/
Forum Code
Post date Nov. 15, 2017, 7:15 p.m.

Compiler -O flag vs debug builds

LD is just a shortcut for cl.exe to make it pass /DLL to link.exe and to use /MT for cl.exe (whic…
Forum Code
Post date Nov. 15, 2017, 6:39 a.m.

Compiler -O flag vs debug builds

1) Yes. Debug information does not cost anything in performance. You can have debug info with -O2…
Forum Code
Post date Nov. 14, 2017, 11:41 p.m.

Debugging Keyboard Issues (Day 028)

> at least I learned that structs aren't automatically initalized to zero. The more you know..…
Forum Code
Post date Nov. 14, 2017, 5:10 a.m.

Custom Sine And Cosine

If you want to get ready-to-use C code, this is a good header-only C library for sin/cos: http://…