handmade.network » Mārtiņš Možeiko

Recent Forum Threads

Forum Code
Post date July 6, 2018, 7:53 a.m.


NOTE(Jeroen): This was originally posted by Mārtiņš Možeiko - I'll restore the thread properly th…
Forum Bitwise
Post date March 17, 2018, 6:04 a.m.


Same as with HandmadeHero I am sharing Bitwise videos on Resilio Sync. For those who doesn't kno…
Forum Code
Post date July 15, 2017, 9:25 a.m.


Maybe this will fix 4coder indentation issues in Handmade Hero code with C++11 raw string literal…
Forum Code
Post date July 15, 2017, 6:17 a.m.


If few last episodes Casey has been struggling to use uniform locations/outputs in more efficient…
Forum Jobs board
Post date April 18, 2017, 8:32 p.m.


If somebody is interested in Unity3D development and design/modeling work in Santa Clara, CA: htt…

Recent Forum Replies

Forum Handmade Hero
Post date Nov. 14, 2018, 5:12 a.m.

Works for me.
Forum handmade.network
Post date Nov. 12, 2018, 10:12 p.m.

In pre-C++17, works also with C: 1 2 3 4 5 6 7 8 9#ifdef _MSC_VER // compile with "/analyze&…
Forum handmade.network
Post date Nov. 6, 2018, 6:33 a.m.

By state I don't mean that imgui cannot have any internal data needed to layout elements. Of cour…
Forum handmade.network
Post date Nov. 5, 2018, 6:57 p.m.

Yes, I understand that. But you are still storing DOM during the frame. That is the hidden state.…
Forum handmade.network
Post date Nov. 5, 2018, 4:07 a.m.

IMO because you are storing DOM tree and callbacks which is user UI specific thing inside your li…