An important part of testing the usability and showing that it's not just a toy project is to actually create a game using the library. One will also find more bugs when starting on a new project because most of the code in big projects end up working with abstractions that rarely touch the library directly.
By not having to store this in the git repository, I can add things that would take way too much space for someone just wanting the library for basic 2D applications. The version control system can be kept locally and expand with old history as much as it needs to.
The isometric sprite engine was updated with the ability to erase background sprites and models from the oc-tree structures. This allow changing the floor's height using a tool in real-time and have the surrounding 3x3 tiles updated by creating new tiles based on pattern matching, invalidating affected background blocks and repainting the background to the screen.
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