Truetype font (.TTF file) Parsing

Hi I would like to parse and rasterize ttf fonts for my game without using a library. I want to make a bare-bone parser that just works for my files since i will use it in a asset-preprocessor. Does anyone know any good resources on how to do so?

What is the proper cmap table format to use to support generic 32bit unicode codepoints?


Edited by clivi on