I've finally removed SDL2 and the CRT (on windows) from my personal codebase! I've been furiously hacking away at a platform layer + needed libs for most of April, and while it wasn't ready for Ludum Dare, it's coming along now; I can get a window + OpenGL graphics + input working with no issues.
Removing the CRT proved to be an issue for a lot of the free/public domain libraries I was using. After correctly mapping intrinsics and other library functions to my own code, adding my own special-case sort functions to replace instances of qsort, and commenting out #includes when things didn't work, this is how things ended up: [ul]