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pragmatic_hero
Member since
Sep 7, 2016
Recent Activity
Essence
»
Blog
Blog comment:
Automatic UI Layouts (part 2)
pragmatic_hero
—
October 9, 2018
Essence
»
Blog
Blog comment:
Automatic UI Layouts (part 2)
pragmatic_hero
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October 8, 2018
Feoh the Fitter
»
Blog
Blog comment:
Using printf for debugging
pragmatic_hero
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July 8, 2018
Feoh the Fitter
»
Blog
Blog comment:
Using printf for debugging
pragmatic_hero
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July 8, 2018
Feoh the Fitter
»
Blog
Blog comment:
Using printf for debugging
pragmatic_hero
—
July 7, 2018
The Melodist
»
Blog
Blog comment:
Devlog #11 (Behind The Scenes) Uploaded (7/6/2018)
pragmatic_hero
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July 7, 2018
Feoh the Fitter
»
Blog
Blog comment:
Using printf for debugging
pragmatic_hero
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July 3, 2018
Feoh the Fitter
»
Blog
Blog comment:
Using printf for debugging
pragmatic_hero
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July 1, 2018
Feoh the Fitter
»
Blog
Blog comment:
Using printf for debugging
pragmatic_hero
—
July 1, 2018
Feoh the Fitter
»
Blog
Blog comment:
Using printf for debugging
pragmatic_hero
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July 1, 2018
Handmade Hero
»
Forums
»
Code
Forum reply:
[Question about good practice #1] Cast or not Cast ?
pragmatic_hero
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June 20, 2018
Handmade Network
»
Forums
»
Work-in-Progress
Forum reply:
cute_headers - Game Framework in C/C++
pragmatic_hero
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June 4, 2018
Handmade Network
»
Forums
»
Work-in-Progress
Forum reply:
cute_headers - Game Framework in C/C++
pragmatic_hero
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June 4, 2018
Handmade Hero
»
Forums
»
Game
Forum reply:
Can Handmade Hero teach me how to Develop a 3D game Engine?
pragmatic_hero
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May 28, 2018
Handmade Hero
»
Forums
»
Game
Forum reply:
Can Handmade Hero teach me how to Develop a 3D game Engine?
pragmatic_hero
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May 28, 2018
Handmade Network
»
Forums
Forum reply:
Handmade Hero style hot-reload question
pragmatic_hero
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May 7, 2018
Handmade Network
»
Forums
Forum reply:
Handmade Hero style hot-reload question
pragmatic_hero
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May 7, 2018
Handmade Network
»
Forums
Forum reply:
C vs. C++ vs. C# (Beginner)
pragmatic_hero
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April 10, 2018
Handmade Network
»
Forums
Forum reply:
C vs. C++ vs. C# (Beginner)
pragmatic_hero
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April 10, 2018
Handmade Network
»
Forums
»
Work-in-Progress
Forum reply:
cute_headers - Game Framework in C/C++
pragmatic_hero
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April 4, 2018
Handmade Network
»
Forums
»
Work-in-Progress
Forum reply:
cute_headers - Game Framework in C/C++
pragmatic_hero
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April 4, 2018
Handmade Network
»
Forums
»
Career Advice
Forum reply:
Question: How can I stand a chance when applying for jobs in the programming industry?
pragmatic_hero
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April 3, 2018
Handmade Hero
»
Forums
»
Code
Forum reply:
Introducing data oriented design into position parts of entities
pragmatic_hero
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March 25, 2018
Handmade Hero
»
Forums
»
Code
Forum reply:
Introducing data oriented design into position parts of entities
pragmatic_hero
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March 25, 2018
Handmade Hero
»
Forums
»
Code
Forum reply:
Introducing data oriented design into position parts of entities
pragmatic_hero
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March 18, 2018
Handmade Hero
»
Forums
»
Code
Forum reply:
Introducing data oriented design into position parts of entities
pragmatic_hero
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March 17, 2018
Handmade Hero
»
Forums
»
Code
Forum reply:
Introducing data oriented design into position parts of entities
pragmatic_hero
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March 17, 2018
Lysa
»
Blog
Blog comment:
Potential IDEs
pragmatic_hero
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March 17, 2018
Monter
»
Blog
Blog comment:
Collision System Part 2: Sparse Hash-Based Grid Partitioning, Multithreading, and Future
pragmatic_hero
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March 14, 2018
Handmade Hero
»
Forums
»
Code
Forum reply:
Introducing data oriented design into position parts of entities
pragmatic_hero
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March 14, 2018
4coder
»
Forums
Forum reply:
Fonts are more blurry than in other applications.
pragmatic_hero
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March 6, 2018
4coder
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Forums
Forum reply:
Fonts are more blurry than in other applications.
pragmatic_hero
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March 4, 2018
Monter
»
Blog
Blog comment:
Collision System Part 1: Collision Detection and Response Against Static Mesh
pragmatic_hero
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February 26, 2018
Monter
»
Blog
Blog comment:
Collision System Part 1: Collision Detection and Response Against Static Mesh
pragmatic_hero
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February 25, 2018
Monter
»
Blog
Blog comment:
Collision System Part 1: Collision Detection and Response Against Static Mesh
pragmatic_hero
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February 19, 2018
Monter
»
Blog
Blog comment:
Engine Work: Sky shading pass
pragmatic_hero
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January 25, 2018
Handmade Network
»
Forums
Forum reply:
Fixed size arrays in C++
pragmatic_hero
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January 24, 2018
Handmade Network
»
Forums
Forum reply:
Fixed size arrays in C++
pragmatic_hero
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January 24, 2018
Monter
»
Blog
Blog comment:
Engine Work: Sky shading pass
pragmatic_hero
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January 24, 2018
Handmade Network
»
Forums
New forum thread:
Fixed size arrays in C++
pragmatic_hero
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January 24, 2018
Handmade Hero
»
Forums
»
Code
Forum reply:
Where is this headed?
pragmatic_hero
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January 11, 2018
Handmade Hero
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Forums
»
Code
Forum reply:
Where is this headed?
pragmatic_hero
—
January 4, 2018
Handmade Hero
»
Forums
»
Code
Forum reply:
Where is this headed?
pragmatic_hero
—
January 4, 2018
Handmade Hero
»
Forums
»
Code
Forum reply:
Where is this headed?
pragmatic_hero
—
December 29, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
Where is this headed?
pragmatic_hero
—
December 28, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
Where is this headed?
pragmatic_hero
—
December 28, 2017
Handmade Network
»
Forums
Forum reply:
Inspired by Handemade Hero, I am launching Games With Go
pragmatic_hero
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December 16, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
Where is this headed?
pragmatic_hero
—
December 16, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
Where is this headed?
pragmatic_hero
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December 14, 2017
Monter
»
Blog
Blog comment:
Game Engine Review: Rendering Pipeline
pragmatic_hero
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December 1, 2017
Monter
»
Blog
Blog comment:
Game Engine Review: Rendering Pipeline
pragmatic_hero
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November 24, 2017
Monter
»
Blog
Blog comment:
Progress Report: Shadow Mapping
pragmatic_hero
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November 24, 2017
Handmade Network
»
Forums
Forum reply:
Hot code reload and interaction with the core of the engine
pragmatic_hero
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November 1, 2017
Handmade Network
»
Forums
Forum reply:
Hot code reload and interaction with the core of the engine
pragmatic_hero
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November 1, 2017
Handmade Network
»
Forums
Forum reply:
Hot-swappable programming environment
pragmatic_hero
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October 28, 2017
Handmade Network
»
Forums
Forum reply:
The Unix Philosophy, or how big should a program be?
pragmatic_hero
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September 30, 2017
Handmade Network
»
Forums
Forum reply:
The Unix Philosophy, or how big should a program be?
pragmatic_hero
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September 30, 2017
Handmade Network
»
Forums
Forum reply:
The Unix Philosophy, or how big should a program be?
pragmatic_hero
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September 24, 2017
Handmade Network
»
Forums
»
Work-in-Progress
Forum reply:
HoC language and compiler v0.1
pragmatic_hero
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August 29, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
Preallocted memory and dynamic arrays
pragmatic_hero
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August 28, 2017
Handmade Network
»
Forums
Forum reply:
Reply to polymorphism in "Handmade Hero Chat 014 - CRTP and Library Design"
pragmatic_hero
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August 26, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
Preallocted memory and dynamic arrays
pragmatic_hero
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August 23, 2017
Handmade Network
»
Forums
New forum thread:
Hot-swappable programming environment
pragmatic_hero
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August 20, 2017
Handmade Network
»
Forums
Forum reply:
Reply to polymorphism in "Handmade Hero Chat 014 - CRTP and Library Design"
pragmatic_hero
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August 20, 2017
Handmade Network
»
Forums
Forum reply:
Reply to polymorphism in "Handmade Hero Chat 014 - CRTP and Library Design"
pragmatic_hero
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August 17, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
Model View Control
pragmatic_hero
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July 5, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
How to distinguish between variable and function declaration?
pragmatic_hero
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June 28, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
How to distinguish between variable and function declaration?
pragmatic_hero
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June 28, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
How to distinguish between variable and function declaration?
pragmatic_hero
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June 27, 2017
Handmade Hero
»
Forums
»
Code
New forum thread:
How to distinguish between variable and function declaration?
pragmatic_hero
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June 27, 2017
Handmade Network
»
Forums
Forum reply:
Discuss .NET Native
pragmatic_hero
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June 24, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
Knowledge for game makers
pragmatic_hero
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May 13, 2017
Handmade Network
»
Forums
»
Career Advice
Forum reply:
How i can begin software development if I only know c language?
pragmatic_hero
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May 12, 2017
Handmade Network
»
Forums
Forum reply:
Thoughts on Coroutines
pragmatic_hero
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April 16, 2017
Handmade Network
»
Forums
»
Career Advice
Forum reply:
How i can begin software development if I only know c language?
pragmatic_hero
—
April 16, 2017
Handmade Network
»
Forums
»
Career Advice
Forum reply:
How i can begin software development if I only know c language?
pragmatic_hero
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April 10, 2017
Handmade Network
»
Forums
»
Career Advice
Forum reply:
How i can begin software development if I only know c language?
pragmatic_hero
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April 9, 2017
Handmade Network
»
Forums
Forum reply:
The world needs a better way to create cross platform desktop GUI apps
pragmatic_hero
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March 25, 2017
Handmade Network
»
Forums
Forum reply:
The world needs a better way to create cross platform desktop GUI apps
pragmatic_hero
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March 24, 2017
Odin
»
Forums
Forum reply:
Are complex meta programming features actually worth it?
pragmatic_hero
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December 23, 2016
Odin
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Forums
Forum reply:
Are complex meta programming features actually worth it?
pragmatic_hero
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December 23, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Using a pure C compiler instead of MSVC?
pragmatic_hero
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December 19, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Using a pure C compiler instead of MSVC?
pragmatic_hero
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December 19, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Using a pure C compiler instead of MSVC?
pragmatic_hero
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December 18, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Using a pure C compiler instead of MSVC?
pragmatic_hero
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December 18, 2016
Handmade Network
»
Forums
Forum reply:
Do you still code un-handmade?
pragmatic_hero
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December 14, 2016
Handmade Network
»
Forums
Forum reply:
Open source C/C++ game engines or libraries?
pragmatic_hero
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December 12, 2016
Handmade Hero
»
Forums
»
Game
Forum reply:
Can I learn how to make game engine with handmade hero while using some other language (C#)
pragmatic_hero
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December 11, 2016
Handmade Hero
»
Forums
»
Game
Forum reply:
Can I learn how to make game engine with handmade hero while using some other language (C#)
pragmatic_hero
—
December 11, 2016
Handmade Network
»
Forums
Forum reply:
Open source C/C++ game engines or libraries?
pragmatic_hero
—
December 8, 2016
Handmade Network
»
Forums
Forum reply:
Open source C/C++ game engines or libraries?
pragmatic_hero
—
December 8, 2016
Handmade Network
»
Forums
Forum reply:
Pretty nice talk on C programming.
pragmatic_hero
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December 7, 2016
Handmade Network
»
Forums
Forum reply:
Pretty nice talk on C programming.
pragmatic_hero
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December 6, 2016
Handmade Network
»
Forums
Forum reply:
raylib: my C library to teach videogames programming
pragmatic_hero
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November 29, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Worth Learning Build Tools?
pragmatic_hero
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November 15, 2016
Handmade Hero
»
Forums
»
Game
Forum reply:
Procedural Generation Discussion
pragmatic_hero
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October 15, 2016
Handmade Hero
»
Forums
»
Game
Forum reply:
Procedural Generation Discussion
pragmatic_hero
—
October 14, 2016
Handmade Hero
»
Forums
»
Game
Forum reply:
Starting Points, Questions, and Game Ideas
pragmatic_hero
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September 29, 2016
Handmade Hero
»
Forums
»
Game
Forum reply:
Starting Points, Questions, and Game Ideas
pragmatic_hero
—
September 9, 2016
Handmade Hero
»
Forums
»
Game
Forum reply:
Starting Points, Questions, and Game Ideas
pragmatic_hero
—
September 7, 2016
Handmade Network
»
Forums
Forum reply:
The Odin Programming Language
pragmatic_hero
—
September 7, 2016