Hello, im sorry if this is a duplicate thread or not, I searched by this name and found nothing. Since a few weeks ago after deep learning pure OpenGL on Windows, i often read some topics on a lot of forums about DirectX being better than OpenGL. But, everytime I ask or everytime I look at those answers, the answers are always very superficial (at least for me). I mean, I see none difference between the two API's, actually just a few benchmarks on a few videos and OpenGL Renderer is always 6 to 15 frames lower than Directx Renderer. What I really wanna know is: Is there ANY technical proof that Directx runs better on Windows than OpenGL? By "technical" I mean any code, sample, draw stress, project, etc, a proof that shows where Directx runs better and have better performance, and driver support, than OpenGL on Windows?
Thanks for your time