New version of my minimal D3D11 reference / tutorial implementation; a small uncluttered Direct3D 11 setup and rendering primer for newcomers to the API.
No modern C++ / OOP / obscuring cruft. The source code is a complete, runnable C+ application contained in a single function (WinMain), laid out in a step-by-step fashion that should be easy to follow from the code alone (about 250 LOC). Win7 compatible. Produces this output: