How to read joystick data from Raw Input

Hey guys,

I'm trying to implement raw input following this and msdn.

The controller is recognized, most of the buttons as well but not the stick values.

Can someone help me? The code is as follows:

*EDIT: The code has been updated (read next post).*

Before entering the game loop (initialization):
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RAWINPUTDEVICE DevicesToRegister[1] = {};
DevicesToRegister[0].dwFlags = RIDEV_INPUTSINK;
DevicesToRegister[0].usUsagePage = 1;
DevicesToRegister[0].usUsage = 4; // * Joystick
DevicesToRegister[0].hwndTarget = Window;

RegisterRawInputDevices(DevicesToRegister, ArrayCount(DevicesToRegister), sizeof(DevicesToRegister[0]));


In wndproc:
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case WM_INPUT:
{
    // TODO: Determine allocation size
    temp_memory InputMemory = BeginTempMemory(&GlobalMemory.TranArena,
                                                Megabytes(2));

    // ! Ask for raw input buffer size
    u32 RawInputBufferSize = 0;
    if (GetRawInputData((HRAWINPUT)LParam,
                        RID_INPUT,
                        0,
                        &RawInputBufferSize,
                        sizeof(RAWINPUTHEADER)) == 0)
    {
        if (RawInputBufferSize > 0)
        {
            char *RawInputBuffer = (char *)PushSize(InputMemory.Arena,
                                                    RawInputBufferSize);
            *RawInputBuffer = {};
            i32 BytesCopied = GetRawInputData((HRAWINPUT)LParam,
                                                RID_INPUT,
                                                RawInputBuffer,
                                                &RawInputBufferSize,
                                                sizeof(RAWINPUTHEADER));
            if (BytesCopied > 0)
            {
                RAWINPUT *RawInput = (RAWINPUT *)RawInputBuffer;
                if (RawInput->header.dwType == 2) // ! Joystick
                {
                    u32 PreparsedDataBufferSize = 0;

                    // ! Ask for Preparsed Data buffer size
                    GetRawInputDeviceInfoA(RawInput->header.hDevice,
                                            RIDI_PREPARSEDDATA,
                                            0,
                                            &PreparsedDataBufferSize);

                    if (PreparsedDataBufferSize > 0)
                    {
                        PHIDP_PREPARSED_DATA PreparsedData =
                            (PHIDP_PREPARSED_DATA)PushSize(InputMemory.Arena,
                                                            PreparsedDataBufferSize);

                        // ! Get Preparsed data
                        if (GetRawInputDeviceInfoA(RawInput->header.hDevice,
                                                    RIDI_PREPARSEDDATA,
                                                    PreparsedData,
                                                    &PreparsedDataBufferSize) != -1)
                        {
                            // ! Get device capabilities
                            HIDP_CAPS Caps;
                            if (HidP_GetCaps(PreparsedData,
                                                &Caps) == HIDP_STATUS_SUCCESS)
                            {
                                PHIDP_BUTTON_CAPS ButtonCaps =
                                    (PHIDP_BUTTON_CAPS)PushArray(InputMemory.Arena,
                                                                    HIDP_BUTTON_CAPS,
                                                                    Caps.NumberInputButtonCaps);
                                *ButtonCaps = {};

                                USHORT ButtonCapsLength = Caps.NumberInputButtonCaps;

                                // ! Get Button capabilities
                                HidP_GetButtonCaps(HidP_Input,
                                                    ButtonCaps,
                                                    &ButtonCapsLength,
                                                    PreparsedData);

                                u32 NumberOfButtons = ButtonCaps->Range.UsageMax - ButtonCaps->Range.UsageMin + 1;

                                ULONG UsageLength = NumberOfButtons * sizeof(USAGE);
                                PUSAGE Usage = (PUSAGE)PushSize(InputMemory.Arena,
                                                                UsageLength);
                                *Usage = {};

                                HidP_GetUsages(HidP_Input,
                                                ButtonCaps->UsagePage,
                                                0,
                                                Usage,
                                                &UsageLength,
                                                PreparsedData,
                                                (PCHAR)RawInput->data.hid.bRawData,
                                                RawInput->data.hid.dwSizeHid);

                                // ! Allocate space for button array
                                b32 *ButtonStates = PushArray(InputMemory.Arena,
                                                                b32,
                                                                NumberOfButtons);

                                // ! Fill it with buttons data
                                for (u32 i = 0; i < UsageLength; i++)
                                {
                                    i32 ButtonIndex = Usage[i] - ButtonCaps->Range.UsageMin;
                                    ButtonStates[ButtonIndex] = true;

                                    {
                                        char OutputBuffer[256] = {};
                                        sprintf_s(OutputBuffer,
                                                    sizeof(OutputBuffer),
                                                    "Button %d: %d",
                                                    i,
                                                    ButtonStates[i]);

                                        OutputDebugStringA(OutputBuffer);
                                    }
                                }

                                // ! Allocate space for value caps array
                                PHIDP_VALUE_CAPS ValueCaps =
                                    (PHIDP_VALUE_CAPS)PushArray(InputMemory.Arena,
                                                                HIDP_VALUE_CAPS,
                                                                Caps.NumberInputValueCaps);
                                *ValueCaps = {};

                                USHORT ValueCapsLength = Caps.NumberInputValueCaps;

                                // ! Get Value caps data
                                HidP_GetValueCaps(HidP_Input,
                                                    ValueCaps,
                                                    &ValueCapsLength,
                                                    PreparsedData);

                                // ! Fill it
                                for (u32 i = 0; i < Caps.NumberInputValueCaps; i++)
                                {
                                    ULONG Value = 0;
                                    HidP_GetUsageValue(HidP_Input,
                                                        ValueCaps[i].LinkUsagePage,
                                                        0,
                                                        ValueCaps[i].Range.UsageMin,
                                                        &Value,
                                                        PreparsedData,
                                                        (PCHAR)RawInput->data.hid.bRawData,
                                                        RawInput->data.hid.dwSizeHid);

                                    {
                                        HIDP_VALUE_CAPS vc = ValueCaps[i];

                                        char OutputBuffer[Kilobytes(2)] = {};

                                        sprintf_s(OutputBuffer,
                                                    sizeof(OutputBuffer),
                                                    "UsageMin: %hu - UsageMax: %hu\n - DataIndexMin: %hu - DataIndexMax: %hu - Value: %lu\n\n\n",
                                                    vc.Range.UsageMin,
                                                    vc.Range.UsageMax,
                                                    vc.Range.DataIndexMin,
                                                    vc.Range.DataIndexMax,
                                                    Value);

                                        OutputDebugStringA(OutputBuffer);
                                    }

                                    switch (ValueCaps[i].Range.UsageMin)
                                    {
                                    case 0x30:
                                    {
                                        LONG LAxisX = (LONG)Value - 128;

                                        r32 NormalizedX = 0;
                                        if (LAxisX < 0)
                                        {
                                            NormalizedX = LAxisX / 128;
                                        }
                                        else
                                        {
                                            NormalizedX = LAxisX / 127;
                                        }

                                        GlobalInput.Controllers[1].LeftAxisX = NormalizedX;
                                    }
                                    break;

                                    case 0x31:
                                    {
                                        LONG LAxisY = (LONG)Value - 128;

                                        r32 NormalizedY = 0;
                                        if (LAxisY < 0)
                                        {
                                            NormalizedY = LAxisY / -128;
                                        }
                                        else
                                        {
                                            NormalizedY = LAxisY / -127;
                                        }

                                        GlobalInput.Controllers[1].LeftAxisY = NormalizedY;
                                    }
                                    break;

                                    case 53:
                                    {
                                        LONG RAxisX = (LONG)Value - 128;

                                        r32 NormalizedX = 0;
                                        if (RAxisX < 0)
                                        {
                                            NormalizedX = RAxisX / 128;
                                        }
                                        else
                                        {
                                            NormalizedX = RAxisX / 127;
                                        }

                                        GlobalInput.Controllers[1].RightAxisX = NormalizedX;
                                    }
                                    break;

                                    case 50:
                                    {
                                        LONG RAxisY = (LONG)Value - 128;

                                        r32 NormalizedY = 0;
                                        if (RAxisY < 0)
                                        {
                                            NormalizedY = RAxisY / -128;
                                        }
                                        else
                                        {
                                            NormalizedY = RAxisY / -127;
                                        }

                                        GlobalInput.Controllers[1].RightAxisY = NormalizedY;
                                    }
                                    break;
                                    }
                                }
                            }
                            else
                            {
                                // TODO: GetCaps Failed
                            }
                        }
                        else
                        {
                            // GetRawInputDeviceInfo Failed
                            DWORD Error = GetLastError();
                            LPVOID MessageBuffer;
                            FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER |
                                                FORMAT_MESSAGE_FROM_SYSTEM,
                                            0,
                                            Error,
                                            0,
                                            (LPTSTR)&MessageBuffer,
                                            0,
                                            0);

                            OutputDebugStringA("\n\n");
                            OutputDebugStringA((LPTSTR)MessageBuffer);
                            OutputDebugStringA("\n\n");
                        }
                    }
                    else
                    {
                        // TODO: Preparsed data was zero
                    }
                }
                else
                {
                    // TODO: Device was not a joystick
                }
            }
            else
            {
                // TODO: GetRawInputData failed
            }
        }
        else
        {
            // TODO: GetRawInputData did NOT fail but BufferSize was still zero
        }
    }
    else
    {
        // TODO: GetRawInputData failed
    }

    EndTempMemory(InputMemory);
}
break;

Edited by BernFeth on Reason: Updated code
Did you try other axis? Maybe your gamepad stick maps to different axes that 0x30 and 0x31? Print out all values in that loop whenever you receive WM_INPUT message and see if any of them changes when you move gamepad sticks around.

Edited by Mārtiņš Možeiko on
Hi Martins,

Thanks for answering.

As you've suggested, printing it out has helped me figure out the axis.

I have updated my first post to reflect the current state of the code.

It works with a new controller I bought this year (generic pc usb controller).

New controller name (obtained with GetRawInputDeviceInfo):
HID#VID_0810&PID_0001#6&302de5d3&0&0000

(I'm not sure how much of that is relevant to share)

Now, I have an old controller (similar generic pc usb controller) that is giving me trouble:
HID#VID_0810&PID_0003#8&399ecf6f&1&0000


It fails when trying to get Preparsed data in GetRawInputDeviceInfo (First post, second block of code: Line 45):
998 (0x3E6) - Invalid access to memory location.



The thing is this old controller has bad contact (usb cable connection physically damaged) and the other controller I bought does not fail in this manner. But note that I can still see the bad contact controller in debugger, it is recognized but it consistently fails when trying to get the preparsed data.

About bad contact controller:
- Is it right to assume GetRawInputDeviceInfo fails with "Invalid access to memory location" due to bad contact?
- Can this be determined for sure?

Generic questions about raw input:
- Is there a way to force mouse data to be absolute?
- How is mouse relative data intended to be used?
- Is is correct to say that you register a "class of devices" instead of a single device (meaning that registering keyboard gets you messages from all available keyboards)?

Lastly, about Human Interface Devices, does it make sense to not use raw input at all, and instead just deal with HID?

Edited by BernFeth on
I'd be very surprised if GetRawInputDeviceInfo fails because of bad usb cable. The failure probably would have happened earlier on usb handshake.
I would say that error comes from wrong API usage. Are you sure you're passing correctly allocated memory for it (and RawInputBuffer before)? The size is enough? And does your PushSize returns memory aligned at least at 8 bytes?

You cannot force mouse data to be absolute. It sends whatever it sends. Typically mouse is sending relative data, as that is what it measures in hardware - relative movement. OS converts to absolute values based on user preference (speed & acceleration in control panel).
Most likely if you would ask laptop or external touchpad for raw input, it'll provide absolute values, as that is what it measures.

So typically you want to use raw input for mouse only when you have ingame movement/rotation for 3d stuff. Not for 2D GUI elements when you need to mouse cursor around. As for cursor movement you really want to use same settings as OS is doing for smoother speed & acceleration. Otherwise mouse movement will feel a bit off, weird and different from what user expects.


Edited by Mārtiņš Možeiko on
Wow, you were on point!

PushSize was not returning aligned memory, that has fixed the issue!

Thanks a lot Martins!