Ok time to get out of the shadows.
I'm with HH from day 1, and started my project about a year ago.
It started as a TTF rasterizer and eventually become a proto-editor.
This project is super long-term and will eventually become (hopefully) something that can be on par with something like Photoshop.
(in terms of it being a de-facto standard for graphics stuff).
I'm lucky to be working on it with an actual pro graphics designer who is as tired of buggy and slow tools as we all are.
After a year the 'app' is still super early in development, partly because this is my first serious project and I try to really understand whats going on, so I tend to spend hours and hours on simplest things.
I plan to develop this is stages.
Stage one - a simple 2d editor for interfaces and web (yes, web! Boo! I'm an ex- webdev =), to get some skills first, learn the theory (images, colors etc), nail the interface engine and so on. So now it's a sort of a browser with editing capabilities.
I really liked the choice to start with HTML stuff frankly because web pages are great test cases for interface layout engine - and man, there's a lot of these test cases =)
Also I can make it into a real browser after I'm done.
Stage 2 - ship this editor, and start the next iteration - something more Photoshop-like.
The dev starts getting serious, so I wanted to start sharing and discussing stuff. (It was all noob boringness up to now)
Right now the goal is to get the best font system in the world.
I already have a thing that renders grayscale-aa oversampled glyphs with opengl (nothings style)
and I really want the rgb-AA super-smoothness (seen on Antigrain.com
), but drawn entirely with gpu.
So if any of you want to chat about fonts, UI systems, let's do it.
I'll try to share non-boring stuff I encounter.
This is wip UI layout. Not a program screenshot! But this is how things are probably going to look. And they sort of do already.
The app itelf is still not public (moslty for fear of embarassment!)