handmade.network » Stas Lisetsky

Currently working on a 2d graphics editor.

I really enjoy graphic design, typography, neat looking things etc,
so I try to focus on aesthetics of tools I make.
I think UI design and how things look are as as important as performance and robustness.

But I'm not super good at it, so I work with a proper designer on my current project.

The feeling of breathing life into designs and making visual stuff work it truly magical.

(But I would not like to program a game. It's hard to explain why =)

Recent Forum Threads

Forum Cascade
Post date July 6, 2019, 10:54 a.m.

Heyo. I'll be posting some quick updates here. Not everything deserves a blog post. Currently I'…
Forum Code
Post date Nov. 6, 2016, 11:52 a.m.

Hey guys, Has anyone here had to deal with drawing opengl thing over entire aero window? No mat…
Forum Work-in-Progress
Post date Oct. 26, 2016, 12:04 a.m.

Ok time to get out of the shadows. I'm with HH from day 1, and started my project about a year …
Forum Code
Post date Nov. 3, 2015, 3:11 a.m.

Hello! I know the hardware rendering is still far off in the series, but I was hoping opengl-pro…
Forum Code
Post date June 22, 2015, 8:48 p.m.

Hi! I'm trying to get smooth image dragging in my Opengl program and there's a very annoying lag …

Recent Forum Replies

Forum Cascade
Post date Aug. 7, 2019, 5:10 p.m.

July was a bit boring for Cascade. I dont even have screenshots. But, I have 2 big 'gains', so to…
Forum Work-in-Progress
Post date April 7, 2017, 10:45 p.m.

Struggles, development and Bruce Lee Hey hey everyone! I'm not dead. Unfortunatelly had to take …
Forum Work-in-Progress
Post date Jan. 11, 2017, 11:51 p.m.

Thank you very much! I'll try to post something interesting about development soon.
Forum Work-in-Progress
Post date Dec. 31, 2016, 12:35 a.m.

Thank you. Sorry, I've not been checking the forums lately. I use no libraries to draw graphics.…
Forum Game
Post date Oct. 26, 2016, 3:19 p.m.

Mór, I had same problems and fears. I Tried a 2 monitor setup - still did not work, because once …