So basically the only game that kept me for a very long time involved, was a MUD game.
Which i just discovered yesterday. It was called 'Utopia'. A war - strategy massive multiplayer online game, text based. At it's best, it had 50k players, which were constant (there were rumors of botting too but I dunno, people kill bots for fun anyway, in almost all games).
The game very much exists to nowadays. And so does the community that built it, which I can proudly say I was a member of, and built the tools to make it faster/ more interactive to play (data formatters, external forums, irc servers, was a whole org). The thing I loved the most about it is how the community just started building things for it. We have had, in the game's most glorious days, tools to format data with forum integration, to upload all that data for transferring it to a 'teammate', community forums, a bunch of people formed a sort of press agency to report stuff happening (sort of like counter strike had press reporting competitions). We built a recruiting system for members, to work around some gameplay constraints. When press got invented, kingdoms delegated spokesman to talk to the reporters. Allegiances were formed. Something like ethics sort of also got invented, for doing some things were saw rather unfair while others not so much.
A basic description of the game-play can be found right here:
Basically, it was a web-page. On the login page, there were the server choices, and then a couple of links to external forums, and to the info about the racial - personality choices. Upon first time login, you would get into a random (not so sure that was random but eh) kingdom. A kingdom would be a fixed group of 24 people maximum. If less than 12 members, the kingdom would disband and the players would again be randomed into other kingdoms, which had the 12 already, but required more players. A kingdom would have an address, like 1:1 would be the address of kingdom. Then a name could be setup by someone called a monarch. 1:2 would also be a kingdom, the closest to kingdom 1:1 :) And so would be 2:1. 2:1 would be another island though. The further apart the kingdoms, the more penalties for attacking within that range. There would be a server time, and everyone was using server time as a time reference. And the game would last 3 months, after which it would reset, with changes on the race-personality bonuses based on data of how things went in the previous age. It was basically balancing itself every 3 months. :)
The menu was having the following links: A throne page, and then some advisers: a military advisor, a science advisor, a buildings advisor. I need to make another post to describe it in more detail, if needed
Now I don't know but I would love if something like that would appear again :)