Recent Forum Threads

Forum Code
Post date Jan. 10, 2017, 5:12 p.m.

internal before functions, build errors


I'm on day 11, as we just start adding handmade.h and handmade.cpp Casey declares his function l…
Forum handmade.network
Post date Dec. 8, 2016, 10:12 p.m.

Creating skybox / cubemap textures programatically


I'm looking for info on how to go about creating a skybox texture. I'm going to be generating 3d…
Forum Work-in-Progress
Post date Aug. 29, 2016, 8:37 p.m.

SIMD higher order functions for F#


A little something different. I really like the F# language, but I really don't like the perfor...
Forum handmade.network
Post date Aug. 24, 2016, 8:12 p.m.

Great essay on Types


https://gist.github.com/garybernh.../122909856b570c5c457a6cd674795a9c I'm especially intrigued...
Forum handmade.network
Post date Aug. 12, 2016, 3:03 p.m.

Visual D updates coming, easier integration with C++ solutions


Looks like good progress in the world of D lately: https://dlang.org/blog/2016/08/12/project-hig...

Recent Forum Replies

Forum Code
Post date Jan. 10, 2017, 6:26 p.m.

internal before functions, build errors


*facepalm* Yes, but after I was including handmade.cpp Fixed! thank you.
Forum handmade.network
Post date Dec. 22, 2016, 2:51 p.m.

Do you still code un-handmade?


I haven't done anything with .NET core yet. Our project at work is moving towards using react on…
Forum handmade.network
Post date Dec. 22, 2016, 2:48 p.m.

Interesting talk criticising OOP and the web


Web apps have gone so far from being text to being applications that maybe the browser should jus…
Forum handmade.network
Post date Dec. 15, 2016, 4:37 p.m.

Do you still code un-handmade?


I use C#/F# at work, and for many of my side projects as well. I actually like them both a lot. …
Forum handmade.network
Post date Dec. 15, 2016, 4:26 p.m.

Open source C/C++ game engines or libraries?


profile it? It lists update at 1ms, render at 3ms. That should be 250 fps.