Recent Forum Threads

Post date Feb. 6, 2017, 10:38 p.m.

Hot Swap your shaders!

While watching some of the JBlow streams this past week he mentioned how he had set up hot swappa…
Forum Code
Post date Jan. 10, 2017, 5:12 p.m.

internal before functions, build errors

I'm on day 11, as we just start adding handmade.h and handmade.cpp Casey declares his function l…
Post date Dec. 8, 2016, 10:12 p.m.

Creating skybox / cubemap textures programatically

I'm looking for info on how to go about creating a skybox texture. I'm going to be generating 3d…
Forum Work-in-Progress
Post date Aug. 29, 2016, 8:37 p.m.

SIMD higher order functions for F#

A little something different. I really like the F# language, but I really don't like the performa…
Post date Aug. 24, 2016, 8:12 p.m.

Great essay on Types I'm especially intrigued …

Recent Forum Replies

Post date Feb. 24, 2017, 9:27 p.m.

Throw more hardware at it

One argument that can apply in server scenarios, is that spending some extra time on the code, on…
Post date Feb. 23, 2017, 10:44 p.m.

Web "Programming" Advice

why you gotta toss C# under the bus there!
Post date Feb. 8, 2017, 9:16 p.m.

Hot Swap your shaders!

Floresy: a pitfall to be aware of, for others attempting this: check if the new shader source com…
Post date Feb. 4, 2017, 1:27 a.m.

Web Programming Advice

Web dev isn't so bad if you have a team of ~3 people. Then one person can just do javascript/css…
Post date Feb. 4, 2017, 1:24 a.m.

Creating skybox / cubemap textures programatically

ratchetfreak: you can check the textures end up in the right place/orientation using a debug text…