I have searched around and it seems that there is no consistent consensus on what a code sample should contain.
-Some think it should be a full program that has been specially crafted to be short and show off some of your understanding.
-Some think that it should be an excerpt from a larger project that highlights something you think is relevant and cool.
-Some think that the size doesn't really matter as long as it contains the full project, is buildable, and is relevant.
Does anyone know if there is a generally accepted definition for what a code sample is when it comes to game studios?