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handmade.network Library

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Getting started with bare-metal assembly
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How to create a hello world program in assembly that runs directly on top of UEFI (no operating system!). By Jonas Hvid.
Intro to Digital Image Processing
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A course on digital image processing, starting at the foundations of digital images and human perception, and building to a variety of high-level applications. By Rich Radke of Rensselaer Polytechnic Institute.
Color: From Hexcodes to Eyeballs
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A grand tour of the science behind color, color perception, and how colors are generated by computer displays. By Jamie Wong.
An introduction to shader derivative functions
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An article giving an interactive introduction to derivative functions in common shading languages. By Giuseppe Portelli.
Pitfalls of Object-Oriented Programming
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Describes the performance pitfalls of object-oriented design. Demonstrates problems with an OO memory access pattern, and how performance can be improved, using good visuals of memory and cache. By Tony Albrecht of Sony Computer Entertainment Europe.
Graphics Programming Weekly
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A curated collection of articles and talks about graphics programming, curated by Jendrik Illner.
Writing Tools Faster
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Niklas Gray of Our Machinery walks through the design failings of their previous game engines (Bitsquid and Stingray) and how they applied those lessons to their new engine. Topics include frameworks, data definition, and UI.
Writing a Low-Level Sound System - You Can Do It!
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The team from Our Machinery goes through the process of creating a low-level sound mixing system from scratch.
Real-Time Collision Detection
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A comprehensive guide to the components of efficient real-time collision detection systems.
ThinMatrix Single-Channel SDF Font Rendering
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Two OpenGL tutorial videos that give an overview of the basics of setting up single-channel SDF font rendering. Video one covers basic bitmap text rendering, and video two shows how to convert from bitmap to SDF. Video one: https://www.youtube.com/watch?v=mnIQEQoHHCU Video two: https://www.youtube.com/watch?v=d8cfgcJR9Tk
Immersive Math
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The world's first linear algebra book with fully interactive figures.
Math is Fun
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An array of math topics explained in a very approachable manner. Useful as a first stop before going into the more dense material -- don't let the kiddy looking design scare you off.

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  • Writing Tools Faster
    ★ 1 0
    Niklas Gray of Our Machinery walks through the design failings of their previous game engines (Bitsquid and Stingray) and how they applied those lessons to their new engine. Topics include frameworks, data definition, and UI.
  • Daniel Shiffman's Youtube
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    Daniel Shiffman teaches creative coding. Mostly using high level languages but certainly worth a peek or two.