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Raytracing, Rendering, Algorithms, Lighting, handmade.network, Graphics, GPU,

Ray-Traced Irradiance Fields (Real-Time Light Probe Rendering)

[...] how to combine glossy reflection ray tracing with diffuse ray-traced irradiance field probes. This creates a complete dynamic global illumination solution that scales across all DXR GPUs and minimizes light leaking without requiring manual per-probe or lightmap work by artists.

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