All about videogame development.
The precursor to the Our Machinery blog with different articles.
Our Machinery Blog
Blog with several good posts on game engine architecture.
Roguelike Vision Algorithms
A review of algorithms for implementing field of view (FOV) in a Roguelike, as well as details of a new algorithm the author designed.
Overview and implementation of the Shadowcasting technique for calculating field of view (FOV) (on a 2D grid).
Physically Based Modeling
A short course from Pixar on modeling and simulating physical systems. Covers differential equations, particle systems, rigid body dynamics, etc.