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Game Development

All about videogame development.

Article

  • Let's remove Quaternions from every 3D Engine
    ★ 1 0
    An interactive introduction to rotors from geometric algebra, presented as an alternative to quaternions.
  • Fix Your Timestep
    ★ 0 0
    Classic article by Glenn Fiedler that goes into some of the intricacies of delta time in gameloops
  • Using Blue Noise in Loot Drop Tables
    ★ 0 0
    About using low-discrepancy functions/tables in gameplay code. A low discrepancy sequence is a sequence of numbers which are neither too close together nor too far apart.

Blog

  • Bitsquid Blog
    ★ 0 0
    The precursor to the Our Machinery blog with different articles.
  • Our Machinery Blog
    ★ 0 0
    Blog with several good posts on game engine architecture.
  • Roguelike Vision Algorithms
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    A review of algorithms for implementing field of view (FOV) in a Roguelike, as well as details of a new algorithm the author designed.
  • Symmetric Shadowcasting
    ★ 0 0
    Overview and implementation of the Shadowcasting technique for calculating field of view (FOV) (on a 2D grid).

Book

Online Book

Paper

Website

  • Physically Based Modeling
    ★ 0 0
    A short course from Pixar on modeling and simulating physical systems. Covers differential equations, particle systems, rigid body dynamics, etc.

YouTube Series

YouTube Video