handmade.network Library
GPU
Everything on programming for the graphics processor.
Blog

A Comparison of Modern Graphics APIs
Looking at how Low level Graphics APIs such as Vulkan, DirectX, Metal, and WebGPU are converging to a model similar to the way GPUs are currently built, and how they compare with older graphics APIs such as OpenGL in their design and data structures.
Repository

Glyphy
GLyphy represents a SDF using actual vectors submitted to the GPU. This results in very high quality rendering, though at a much higher runtime cost.

MultiChannel Distance Field Generator for Font Glyphs
This is a utility for generating signed distance fields from vector shapes and font glyphs.
YouTube Video

Matrix rowcolumn sampling for the manylight problem
Computing global illumination using the manylights approach is expensive, this algorithm presents a method ("exploration") for reducing the amount of lights to be sampled.

RayTraced Irradiance Fields (RealTime Light Probe Rendering)
[...] how to combine glossy reflection ray tracing with diffuse raytraced irradiance field probes. This creates a complete dynamic global illumination solution that scales across all DXR GPUs and minimizes light leaking without requiring manual perprobe or lightmap work by artists.

Stochastic Lightcuts
A solution to the global illumination problem by sampling from many lights. Stochastic Lightcuts is an improvement on the earlier Lightcuts algorithm. Presentation at HPG 2019.