Prizm is a tool for debugging computational geometry algorithms using a simple workflow:
- Write debug files using the obj format
- Inspect the files to find bugs
See the wiki for a tutorial/feature list.
Released Version 0.11.0, the changelog and binaries for windows and linux are on github (link). This version adds support for vertex colors following this convention.
Released Version 0.10.0, the changelog and binaries for windows and linux are on github (link). This version adds a Python API for authoring OBJ files with Prizm-specific extensions
Released Version 0.9.2, the changelog and binaries for windows and linux are on github. This version fixes some memory leaks, some where pretty bad so updating is recommended, that said even with versions prior to this one I have never had a debugging session run long enough that the leaks caused me to loose work.
Released Version 0.9.1, the changelog and binaries for windows and linux are on github. I also updated the GitHub wiki with a bunch of video tutorials which demo most of the features