Released Version 0.11.0, the changelog and binaries for windows and linux are on github (link). This version adds support for vertex colors following this convention.
Released Version 0.11.0, the changelog and binaries for windows and linux are on github (link). This version adds support for vertex colors following this convention.
Released Version 0.10.0, the changelog and binaries for windows and linux are on github (link). This version adds a Python API for authoring OBJ files with Prizm-specific extensions
Released Version 0.9.2, the changelog and binaries for windows and linux are on github. This version fixes some memory leaks, some where pretty bad so updating is recommended, that said even with versions prior to this one I have never had a debugging session run long enough that the leaks caused me to loose work.
I published my computational geometry debugging tool, Prizm on Handmade Network, here is the project page. I've been working on various iterations of this tool for a few years, I restarted the it while working on Modelling Tools at Epic and the code belonged to them, but now they kindly agreed to open source it and this is my new repo 🙂 The README covers some ways its differentiated from similar tools and the wiki has a few short tutorial videos (1 to 2.5 mins in length) covering the main features. Here is a quick summary:
If you try it I'd be very interested in your feedback, which you could share right here, or in a DM, or on the Prizm Discord.
Released Version 0.9.1, the changelog and binaries for windows and linux are on github. I also updated the GitHub wiki with a bunch of video tutorials which demo most of the features