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Hi everyone!
I've been playing around with the idea of integrating motion tracking into the hmh …
Hi everyone,
I have been working on an asset system I have architected similarly to the one Case…
Hi everyone!
On Day 472, Casey separates the win32 message loop from the actual game loop
by mov…
Recent Forum Replies
According to the C++ > 11 standard X is a POD type. POD means "Plain Old Data", and it's a thi…
Wow, thank you very much!!
This helps me _a lot_, since Microsoft's docs aren't always that clear…
Thank you very much Martins!
This is definetly what I've been looking for.
Thank you guys for your help!
@ratchetfreak
Yep, giving each thread its own dedicated arena seem…
Well I could store the allocated size in the Font_Info struct in decode_font_work, my issue howev…