I have recently rewritten the website of my 2D game framework with Hugo, what do you think? - https://ncine.github.io/
I have recently rewritten the website of my 2D game framework with Hugo, what do you think? - https://ncine.github.io/
Wet Paper – The enhanced version of our Global Game Jam 2025 game
https://www.youtube.com/watch?v=jvhKzdlgR4Q
Developed in C++ with the nCine framework (https://ncine.github.io/), and fully open source.
This improved version includes menus, rebindable controls, music, custom shaders, and more!
You can download the game or play it in your browser on the Itch.io page: https://encelo.itch.io/wet-paper
There you’ll also find links to the source code and game data.
I'm going to give a presentation about my 2D game framework next week at a gamedev conference in Rome.
It's quite a complete and dense overview, if you are curious and want to give some feedback: https://encelo.github.io/nCine_14Years_Presentation/ 🙏
I’ve just published a video showcasing the new Lua development workflow with VS Code for nCine, my cross-platform, open-source 2D game framework.
The updated workflow includes:
🔹 Autocomplete
🔹 Type checking
🔹 Full API documentation
🔹 Debugger support
These features are powered by the Lua Language Server and the Local Lua Debugger, making development smoother and more efficient.
Check out the video to see it in action:
🎥 https://www.youtube.com/watch?v=vyXqnrW5_5Y
I have improved the Lua development experience for the nCine, my 2d game framework, thanks to the Lua Language Server.
There's now autocomplete, type checking, and full API documentation in any supported IDE. 🥳
https://ncine.handmade.network/blog/p/8980-lua_development_improvements#30357
I have uploaded on Itch.io a new build of SpookyGhost, my open source procedural animation tool for sprites.
You can read more about the update here: https://encelo.itch.io/spookyghost/devlog/433604/spookyghost-r74-pinned-directories-and-drag-and-drop
I have just posted the latest development update for the nCine, my cross-platform open source C++11 2D game framework that I have been developing since 2011.
The article mostly talks about the work behind the custom shaders API for users: https://encelo.github.io/2022-09-07-ncine-dev-update-19/
https://www.youtube.com/watch?v=T1XRrK77u6M
https://www.youtube.com/watch?v=ZKdDtJiIUdo - ncJump, a platform game made with nCine, my 2D game framework, is running (and jumping 😉) on the Steam Deck!
I have published a big update of SpookyGhost, my free and open source procedural animation tool for sprites. Read more about it here: https://encelo.itch.io/spookyghost/devlog/305608/spookyghost-r66-sprite-groups-and-more
Artists will be pleased to hear that I have just released SpookyGhost as a free and open source tool! https://ncine.handmade.network/blogs/p/7850-spookyghost,_a_procedural_sprite_animation_tool,_is_now_free_and_open_source#24494
SpookyGhost is a procedural animation tool for sprites that was previously a paid application. I have added new features, corrected many bugs, and released it on GitHub under a MIT license.
My viewer for Tiled maps: https://ncine.github.io/2021-01-25-nctiledviewer/. You can try it online here: https://ncine.github.io/nctiledviewer
https://www.youtube.com/watch?v=0rEi-A6taQw - I pushed a new update for my procedural sprite animation tool: a file and directory selection window! 👻
Everything handmade as usual, the interface has been done with ImGui: https://github.com/nCine/nCine/blob/develop/tests/apptest_filebrowser.cpp
The file system is handled by this new cross-platform API in the nCine (POSIX and Windows API supported): https://github.com/nCine/nCine/blob/develop/src/FileSystem.cpp
My engine embedded inside a Qt5 widget, while ImGui and Nuklear interfaces continue to work.