Handmade Network»Angelo Theodorou

Recent Activity

New blog post: nCine Dev Update 20
Angelo Theodorou
Angelo Theodorou
Angelo Theodorou
Angelo Theodorou
Angelo Theodorou

I have uploaded on Itch.io a new build of SpookyGhost, my open source procedural animation tool for sprites.
You can read more about the update here: https://encelo.itch.io/spookyghost/devlog/433604/spookyghost-r74-pinned-directories-and-drag-and-drop

I have just posted the latest development update for the nCine, my cross-platform open source C++11 2D game framework that I have been developing since 2011.
The article mostly talks about the work behind the custom shaders API for users: https://encelo.github.io/2022-09-07-ncine-dev-update-19/
https://www.youtube.com/watch?v=T1XRrK77u6M

New blog post: nCine Dev Update 19
Angelo Theodorou

https://www.youtube.com/watch?v=ZKdDtJiIUdo - ncJump, a platform game made with nCine, my 2D game framework, is running (and jumping 😉) on the Steam Deck!

New blog post: nCine Dev Update 18
Angelo Theodorou
Angelo Theodorou

I have published a big update of SpookyGhost, my free and open source procedural animation tool for sprites. Read more about it here: https://encelo.itch.io/spookyghost/devlog/305608/spookyghost-r66-sprite-groups-and-more

New blog post: nCine Dev Update 17
Angelo Theodorou
New blog post: Ten years of nCine
Angelo Theodorou

Artists will be pleased to hear that I have just released SpookyGhost as a free and open source tool! https://ncine.handmade.network/blogs/p/7850-spookyghost,_a_procedural_sprite_animation_tool,_is_now_free_and_open_source#24494

SpookyGhost is a procedural animation tool for sprites that was previously a paid application. I have added new features, corrected many bugs, and released it on GitHub under a MIT license.

Angelo Theodorou
New blog post: JugiMap Gui Demo
Angelo Theodorou
New blog post: nCine Dev Update 16
Angelo Theodorou
Angelo Theodorou
Angelo Theodorou
New blog post: nCine Dev Update 15
Angelo Theodorou
Angelo Theodorou
New blog post: Release 2020.05
Angelo Theodorou
New blog post: Custom Memory Allocators
Angelo Theodorou
New blog post: nCine Dev Update 14
Angelo Theodorou

My engine embedded inside a Qt5 widget, while ImGui and Nuklear interfaces continue to work.

New blog post: nCine Dev Update 13
Angelo Theodorou
New forum thread: Welcome to the nCine forums!
Angelo Theodorou