Angelo Theodorou's Avatar
Angelo Theodorou
An Amiga and demoscene lover, an Arch Linux and 3d graphics enthusiast, a game industry programmer.
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nCine - A multi-platform 2D game engine
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Recent Activity

I have uploaded on Itch.io a new build of SpookyGhost, my open source procedural animation tool for sprites.
You can read more about the update here: https://encelo.itch.io/spookyghost/devlog/433604/spookyghost-r74-pinned-directories-and-drag-and-drop

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I have just posted the latest development update for the nCine, my cross-platform open source C++11 2D game framework that I have been developing since 2011.
The article mostly talks about the work behind the custom shaders API for users: https://encelo.github.io/2022-09-07-ncine-dev-update-19/
https://www.youtube.com/watch?v=T1XRrK77u6M

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https://www.youtube.com/watch?v=ZKdDtJiIUdo - ncJump, a platform game made with nCine, my 2D game framework, is running (and jumping 😉) on the Steam Deck!

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I have published a big update of SpookyGhost, my free and open source procedural animation tool for sprites. Read more about it here: https://encelo.itch.io/spookyghost/devlog/305608/spookyghost-r66-sprite-groups-and-more

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Artists will be pleased to hear that I have just released SpookyGhost as a free and open source tool! https://ncine.handmade.network/blogs/p/7850-spookyghost,_a_procedural_sprite_animation_tool,_is_now_free_and_open_source#24494

SpookyGhost is a procedural animation tool for sprites that was previously a paid application. I have added new features, corrected many bugs, and released it on GitHub under a MIT license.

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My engine embedded inside a Qt5 widget, while ImGui and Nuklear interfaces continue to work.

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