Angelo Theodorou's Avatar
Angelo Theodorou
An Amiga and demoscene lover, an Arch Linux and 3d graphics enthusiast, a game industry programmer.
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nCine - A multi-platform 2D game engine
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Recent Activity

I have improved the Lua development experience for the nCine, my 2d game framework, thanks to the Lua Language Server.
There's now autocomplete, type checking, and full API documentation in any supported IDE. 🥳
https://ncine.handmade.network/blog/p/8980-lua_development_improvements#30357

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I have uploaded on Itch.io a new build of SpookyGhost, my open source procedural animation tool for sprites.
You can read more about the update here: https://encelo.itch.io/spookyghost/devlog/433604/spookyghost-r74-pinned-directories-and-drag-and-drop

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I have just posted the latest development update for the nCine, my cross-platform open source C++11 2D game framework that I have been developing since 2011.
The article mostly talks about the work behind the custom shaders API for users: https://encelo.github.io/2022-09-07-ncine-dev-update-19/
https://www.youtube.com/watch?v=T1XRrK77u6M

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https://www.youtube.com/watch?v=ZKdDtJiIUdo - ncJump, a platform game made with nCine, my 2D game framework, is running (and jumping 😉) on the Steam Deck!

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I have published a big update of SpookyGhost, my free and open source procedural animation tool for sprites. Read more about it here: https://encelo.itch.io/spookyghost/devlog/305608/spookyghost-r66-sprite-groups-and-more

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Artists will be pleased to hear that I have just released SpookyGhost as a free and open source tool! https://ncine.handmade.network/blogs/p/7850-spookyghost,_a_procedural_sprite_animation_tool,_is_now_free_and_open_source#24494

SpookyGhost is a procedural animation tool for sprites that was previously a paid application. I have added new features, corrected many bugs, and released it on GitHub under a MIT license.

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My engine embedded inside a Qt5 widget, while ImGui and Nuklear interfaces continue to work.

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