I have just posted the latest development update for the nCine, my cross-platform open source C++11 2D game framework that I have been developing since 2011.
The article mostly talks about the work behind the custom shaders API for users: https://encelo.github.io/2022-09-07-ncine-dev-update-19/
https://www.youtube.com/watch?v=T1XRrK77u6M