https://youtu.be/gTDoLykJoig?is=_e8RO4dNmk5X4e_8
Just uploaded a new video talking about the latest features I implemented within my IDE project "Icarus".
https://youtu.be/gTDoLykJoig?is=_e8RO4dNmk5X4e_8
Just uploaded a new video talking about the latest features I implemented within my IDE project "Icarus".
Hello!
Icarus C/C++ IDE developer here, since the initial response to the release has been INCREDIBLE, I wanted to update you on how it's going:
First, Icarus now has it's own website! https://icarus-ide.com/
Also, a bunch of features have been added, including but not limited to:
All existing rough areas have had an incredible amount of improvements, optimizations and bug fixes.
If you're interested in the project I would highly reccomend you to join the official discord server for updates: https://discord.gg/hu3zfUrx
The video you see here is a little demo of "Find in Files" functionality inside the Unreal Engine repo...
https://www.youtube.com/watch?v=K4UZBkckA4A
Showcase of the C/C++ IDE project I've been working on since 2024.
It's an extremely fast, single executable, feature rich Windows editor with integrated debugger and profiling utilities
Built entirely in C99, without any libraries. Everything is done using the Win32 API based platform layer I called "Pivot"
It supports project management, split screen views (both horizontal and vertical), building via batch files, it also has an optional integrated compiler you can use (a slightly modified version of tcc, which I don't reccomend using due to the fact that it doesn't generate PDB files)
It has so many features (Goto definition/declaration, inline diagnostics etc...) that I can't even list them in a single message.
Side note: Eskil Steenberg and Casey left positive comments on the editor, Eskil actually commented the video as well. So... I guess it's approved by the masters, lol