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Including CPP (source) files this way is often used in a build method called 'Unity build'. Which…
I posted how I set up VS to compile while debugging a while back.
You can find the post here.
Most likely this is due to http://en.cppreference.com/w/cpp/language/aggregate_initialization
If you are getting tired of those loooong file names with the GUID I found that using
This method seems to work when compiling from Visual Studio as well.
What I did was: