handmade.network » Jesse Coyle

Recent Forum Threads

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Post date Jan. 28, 2017, 9:18 a.m.


== I can't be the only one.
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Post date Jan. 1, 2017, 1:26 a.m.


I'd like some outside opinions on something. I was thinking of utilizing a type of rope in one of…
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Post date Dec. 21, 2016, 2:03 a.m.


Has anyone had the problem after day 235 (initializing openGL on Windows), where they initialize …
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Post date Dec. 19, 2016, 11:41 a.m.


Any ideas what would make ChoosePixelFormat to take almost 2 seconds to call the first time? The …
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Post date July 15, 2016, 1:25 a.m.


Howdy, I'm trying to find the episode where Casey first starts implementing a Memory Arena. It do…

Recent Forum Replies

Forum Handmade Hero
Post date Dec. 14, 2017, 7:20 p.m.

Line: 107 and 108, Width should be = ClientRect.right - ClientRect.left; and Height = ClientRect…
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Post date Jan. 3, 2017, 8:08 a.m.

Huh, seems interesting ratchet. I'll have to try out a few things like that, the strings might be…
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Post date Jan. 2, 2017, 5:32 p.m.

Yeah I thought about doing that, I just think that isn't very efficient, but it would definitivel…
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Post date Dec. 21, 2016, 2:53 a.m.

Hmmm alright, well I got it working just by continuing with the series... Turns out it wanted me…
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Post date Dec. 21, 2016, 2:30 a.m.

I am calling blitBackBuffer in... WM_PAINT, and in the main loop. 1 2 3 4 5 6 7 …