handmade.network » leonardo lucania

Recent Forum Threads

Forum handmade.network
Post date July 16, 2018, 1:37 p.m.


Hi everyone, I'm at the point where I need to start putting on a production-like pipeline, as I …
Forum handmade.network
Post date May 25, 2018, 10:19 a.m.


Hi everyone, For my game I was thinking about procedurally animating things like mantles and fla…
Forum handmade.network
Post date June 17, 2017, 7:35 a.m.


Hi all, I'm studying a system that would allow interesting interactions between water, fire, wind…
Forum handmade.network
Post date May 17, 2017, 4:44 p.m.


Hi all, I'm currently developing a (very rudimentary) artificial intelligence for my game, and …
Forum handmade.network
Post date April 7, 2017, 9:26 a.m.


Yestarday I've found this amazing tutorial online... I was a pretty mediocre 55 wpm writer, and I…

Recent Forum Replies

Forum handmade.network
Post date May 25, 2018, 12:22 p.m.

mmozeiko I would look into simulating springs. Subdivide your flag surface into smaller quads (or…
Forum Code
Post date Jan. 23, 2018, 10:45 a.m.

NelsonMandella Sorry but I disagree. I see it more like this: 1 2 3 4struct Plan { ACtion* …
Forum Code
Post date Jan. 22, 2018, 11:14 p.m.

Not necessarily, you could in theory rely solely on message passing. Yep I meant "something" tha…
Forum Code
Post date Jan. 22, 2018, 6:22 p.m.

NelsonMandella erpeo93 ok so the son is listening for a message, that means that the father has t…
Forum Code
Post date Jan. 22, 2018, 8:34 a.m.

I probably could have been more clear in my qualification. If your game has 20 NPCs (not includi…