Recent Forum Threads

Forum handmade.network
Post date May 17, 2017, 4:44 p.m.

Performance penality of calling a function through function pointer


Hi all, I'm currently developing a (very rudimentary) artificial intelligence for my game, and …
Forum handmade.network
Post date April 7, 2017, 9:26 a.m.

touch typing, keyboard layout and RSI


Yestarday I've found this amazing tutorial online... I was a pretty mediocre 55 wpm writer, and I…
Forum handmade.network
Post date April 1, 2017, 3:30 p.m.

Handmade lifestyle


I would like to open a discussion on how do we programmers attempt (because you do try to attempt…
Forum handmade.network
Post date March 20, 2017, 9:52 p.m.

InterlockedIncrement Doubt


Hi all, Just finished watching episode 124 of handmade hero. Casey shows what use can we make of…
Forum Work-in-Progress
Post date Dec. 15, 2016, 10:52 p.m.

Forgiveness, an handmade multiplayer game


I'm working to the engine since september, (of course just pure C++ from scratch as the handmade …

Recent Forum Replies

Forum handmade.network
Post date May 20, 2017, 6:58 a.m.

Performance penality of calling a function through function pointer

CaptainKraft: It sounds like your going for a utility-based AI system. There are some great talks…
Forum handmade.network
Post date May 20, 2017, 6:52 a.m.

Performance penality of calling a function through function pointer

mrmixer: I was more thinking of not having function pointers at all. 1 2 3 4 5 6 7 8 9 …
Forum handmade.network
Post date May 19, 2017, 7:13 a.m.

Performance penality of calling a function through function pointer

graeme: The loop is best inverted yeah. But I agree with ratchetfreak--it probably won't matter. …
Forum handmade.network
Post date May 19, 2017, 7:03 a.m.

Performance penality of calling a function through function pointer

Yes, it seems to me that for now the best thing to do is to stay simple and go with the switch. …
Forum handmade.network
Post date May 17, 2017, 8:01 p.m.

Performance penality of calling a function through function pointer

No, I absolutely don't need them to be dynamic... I just want to define one time how the "attack …